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Suggestions > Staff improvement (litteraly)

Staff improvement (litteraly)

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This Post:
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185960.4 in reply to 185960.2
Date: 6/1/2011 4:54:53 AM
Overall Posts Rated:
959959
there is indeed something odd and unrealistic about the staff gaining salary every week... (over a 1500$ a week for a level 7). can't they just get a fixed salary? and the better one is, the higher his salary?


the salary raise that you had to change him from tme to time. With fixed salary you would buy a staff member one time and then forget about the option to do so.

In the past the level of the staffs drops randomly, but the new system have the advantage that it is planable because you how much the salary would raise* every week and can calculate when you need a new one.

* Staff salary increase = 0.75% + (0.25% * staff level) - the percentage are connected to the salary the week before.

This Post:
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185960.5 in reply to 185960.1
Date: 6/1/2011 6:07:00 PM
Overall Posts Rated:
152152
I like the idea. We have o pay staff more every week when they don't do anything to earn the pay raise.

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From: iwen
This Post:
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185960.7 in reply to 185960.6
Date: 6/3/2011 5:38:38 AM
Overall Posts Rated:
345345
Like all online games, there needs to be a money sink, in BB, there are various places this occurs.

Replacing staff is one way to remove money from the economy with staff increasing salaries and the bid-wars that go on with low salary staff, this helps prevent inflation on the transfer market..

Of course.. if you choose minimal investment in staff, you suffer in other areas =)