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New engine game

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This Post:
00
20401.5 in reply to 20401.4
Date: 3/23/2008 12:09:29 AM
Overall Posts Rated:
55
If you have played since season 2, you would remember when you would use TIE and it would be an automatic loss. Your team would stop playing offense and defense, and lose. This GE seems to revert back to that instead of just a rebounding edge.

My second point was attitude based. W/O knowing what my opponents attitude was going into the game, both of our attitudes seemed to be ignored. When you compare my game in my PL versus League there is some significant drop off in the League match. My PL opponent was pretty good too.

Finally, I think this change should of been implemented on an even playing field. To do this would mean every teams attitude would of been reset. By doing this, an even playing level is established and we can see what the result of the engine really is.

This Post:
00
20401.6 in reply to 20401.5
Date: 3/23/2008 12:16:43 AM
Overall Posts Rated:
66
This Post:
00
20401.7 in reply to 20401.6
Date: 3/23/2008 12:21:21 AM
Overall Posts Rated:
55
Without giving too much away - can you add your attitude going into the game?

This Post:
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20401.9 in reply to 20401.8
Date: 3/23/2008 8:58:02 AM
Overall Posts Rated:
329329
Just one season ago, playing TIE was very probably synonym of losing the match even against weaker opponents, although not always, and playing CT gave you a victory almost for sure. The BB changed this and decreased the effect of attitude at the All-star break.

¡Me aburro! (Homer Simpson)
This Post:
00
20401.10 in reply to 20401.5
Date: 3/23/2008 8:58:25 AM
Overall Posts Rated:
329329
On the other hand, with the new system, just above the statistics tables you have a sentence telling what the attitude of the other team was with respect to yours. In this case (your last match) the other team put more effort than you therefore the match was Normal vs TIE or CT vs Normal.
You will also see the attitude of your team (N or TIE), so you can "guess" what the other team did (CT or N).

Last edited by Emilio at 3/23/2008 9:02:25 AM

¡Me aburro! (Homer Simpson)
From: ned

This Post:
00
20401.11 in reply to 20401.9
Date: 3/23/2008 9:37:18 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
828828
Second Team:
Slaytanic
I think exactly the opposite
Till now I've played TIE with good results, starting from now TIE is more dangerous than in the past, I've checked several matches and a vicotry using TIE seems not easy like one week ago.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: ned

This Post:
00
20401.13 in reply to 20401.12
Date: 3/23/2008 12:38:38 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
828828
Second Team:
Slaytanic
Charles as usual thanks a lot, your posts are really important for all of us. ;)
What is not clear is in which way the level of enthusiasm influences the final result of the match; making a TIE with enthusiasm lvl 5 was dangerous also one week ago, playing TIE with lvl 10 it was the same that plays normal at lvl 5. You've modified also this aspect of the game?
Last info; my players shooted bad cause I've TIEd or this is related to other aspects?

Thank you very much once again ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: brian
This Post:
00
20401.14 in reply to 20401.13
Date: 3/28/2008 9:01:56 PM
Overall Posts Rated:
576576
In the midst of a rough week for the BB's, wanted to give them a shout out on the new game engine changes. After watching a few games it really is amazing how well it seems to correlate with real life, especially the end of quarters.

Great work guys, building quite a sim!

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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