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Rebounding for Guards

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213360.4 in reply to 213360.3
Date: 3/26/2012 11:49:58 AM
Overall Posts Rated:
3434
of course "little bit helps" but u really wanna pay 5-10k a week for that help ? i dont think so

From: schubrakete

To: kpd
This Post:
00
213360.5 in reply to 213360.1
Date: 3/26/2012 11:53:31 AM
Overall Posts Rated:
383383
i absolutely agrgee with the other two, rebounding is important on every position, the more the better. but in my opinion, to really use this as a missmatch your guards rebounding should be 2-3 lvls higher than your oponent's (at least for the players stats, not sure how it really effects the game by boxing out etc)

engine is a bitch here. my regular starting pg has reb 6 and goes for 3,6 rebs/game in 29,6 minutes. my sg and my double-backup have reb 2 and 3 and go for 2,7 in 33,5 and 2,2 in 30,7minutes respectively.

to be honest, i dont see a HUGH difference here, given that my pgs salary was around 13k less(which is over 20%!) with reb 2 instead of 6.

but again: that are only the players stats, not sure how it really effects the game. guess there is a reason why this skill is expensive on every position ;-)

From: CrazyEye

This Post:
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213360.6 in reply to 213360.4
Date: 3/26/2012 12:14:39 PM
Overall Posts Rated:
959959
of course "little bit helps" but u really wanna pay 5-10k a week for that help ? i dont think so


yeah i prefer to pay, 20-30k at C instead.

This Post:
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213360.7 in reply to 213360.4
Date: 3/26/2012 12:24:04 PM
Overall Posts Rated:
455455
of course "little bit helps" but u really wanna pay 5-10k a week for that help ? i dont think so


True, but you're going to pay for rebounding at every position so IMO it doesn't matter if it's a guard or a forward. And the higher priced the player, the more you pay for it obviously.

This Post:
00
213360.8 in reply to 213360.7
Date: 3/26/2012 12:36:20 PM
Overall Posts Rated:
406406
In my opinion the engine needs a fix when it comes to rebounds in general and outside shooting percentages.

Mediocre rebounding (8-10) on a guard is a great asset, those ~6 rebounds per game will help you a lot and are relatively cheap compared to just one level rebounding more on a big men (like CE said).

This Post:
00
213360.9 in reply to 213360.8
Date: 3/26/2012 12:49:12 PM
Overall Posts Rated:
3434
I dont really think that u lose that 6 defensive rebounds if ur PG wont have 6+ reb skill, i think when ur team have to get that reb, so every player gets his % to get this reb, like ur PG-10% SG-5% SF-15% PF-30% and C-40% if they all have same skills. I`m not saying it is like that, i`m just wondering. And i`m pretty sure not only rebound skill depends for rebs, it must be driving or smth i dont know, couse i have 10 reb PF who always taking more rebs than 15 reb C. And he taking much much more rebs. I`m think inside shooting helps to take offensive rebs too.

This Post:
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213360.10 in reply to 213360.9
Date: 3/26/2012 1:04:22 PM
Overall Posts Rated:
383383
And i`m pretty sure not only rebound skill depends for rebs, it must be driving or smth i dont know, couse i have 10 reb PF who always taking more rebs than 15 reb C. And he taking much much more rebs. I`m think inside shooting helps to take offensive rebs too.


well, thats guessing.could also be a matchup thing. and here i'm back on topic. if the opponents guards have a 8 in rebounding a 6 on your guards isnt much better than a 2 in my opinion.

i am with crazyeye and knecht, good teamrebounding helps to manage the salary on your bigs, but still they carry most of the load, especially when playing a 3-2 zone

This Post:
00
213360.11 in reply to 213360.9
Date: 3/26/2012 1:33:39 PM
Overall Posts Rated:
406406
I had the same idea a couple of seasons ago, that driving was linked to (offensive) rebounds because a driving player is closer to the basket to catch his missed shot.

However I was told that, thats not how the engine works.

This Post:
00
213360.12 in reply to 213360.11
Date: 3/26/2012 4:04:16 PM
Overall Posts Rated:
3434
it must be, how can PF(10 reb 11 driving) can always take more rebs than C(15reb, 5driving) in other way.

From: Lucifer

This Post:
00
213360.13 in reply to 213360.12
Date: 3/27/2012 6:24:03 AM
Overall Posts Rated:
108108
I dunno. My PF always tends to be more 'active' than my C. Both of them have exactly the same skills, but my PF shoots a lot more and my PF snags many more offensive rebounds, although my C snags more defensive rebounds. Their driving skill is +- 1 of each other.

"Falling in love is not at all the most stupid thing that people do but gravitation cannot be held responsible for it."
From: w_alloy

This Post:
00
213360.14 in reply to 213360.9
Date: 3/27/2012 3:02:23 PM
Overall Posts Rated:
112112
I dont really think that u lose that 6 defensive rebounds if ur PG wont have 6+ reb skill, i think when ur team have to get that reb, so every player gets his % to get this reb, like ur PG-10% SG-5% SF-15% PF-30% and C-40% if they all have same skills.


It seems to me this would work how it works in real life with almost any conceivable way of how the sim processes rebounds: each offensive rebound is worth about 75% of a possession, and each defensive rebound is worth about 25% of a possession. In other words each defensive rebound missed by a player on your team has about a 75% chance of going to one of your other teammates. Of course this is variable by player matchup and relative team rebounding strength. Another way to think of it is that each 4 defensive rebounds are equal to one turnover, assuming points per possession is average on turnover possessions (in real life this is far from being true but not sure if the sim does transition offense).

With how salary works, it seems that rebounding is more valuable on relatively lower salary guards. Let's say you are a division team IV that has a top scoring SG with 40k salary and a defensive PG worth only 15k/week who's best position is listed as SG. Each level of rebounding would cost more than double on the SG but would provide somewhat similar benefit on both players, so the rebounding is much higher value on the PG.

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