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Fouling intensity

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235647.4 in reply to 235647.3
Date: 2/7/2013 4:24:57 PM
Overall Posts Rated:
774774
I know what you mean. I don't see them making another match tactics option for telling your players to foul more or not.

If you remember me, then I don't care if everyone else forgets.
This Post:
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235647.5 in reply to 235647.4
Date: 2/7/2013 4:44:03 PM
Overall Posts Rated:
5050
I understand that implementing a new match tactic might be a bit too much for this, but it's just stupid to have players commit flagrant fouls in scrimmages and injuring eachother. Maybe then just adjust fouling rates in scrimmages. Simple, makes sense, everybody happy.

This Post:
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235647.6 in reply to 235647.5
Date: 2/7/2013 4:48:39 PM
Overall Posts Rated:
13691369
I think everybody watching Basketball has seen unneccessary rough fouls and even flagrants during "friendlies". Controlling the temper of your players is not easily done IRL either, so why should it be in a sim? Even though I agree that the intensity (even in fouls) is higher at playoff level basketball, there´s still LOADS of injuries actually happening through stupid plays in preseason and friendly games ...

I feel that it´s annoying, but it´s also simply true...

Last edited by LA-seelenjaeger at 2/7/2013 4:49:18 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
From: PH-cezzz

This Post:
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235647.11 in reply to 235647.10
Date: 2/13/2013 8:11:14 PM
Overall Posts Rated:
153153
the hidden agressiveness feature I agree with.
\

I agree in this one. I believe that there's a hidden "hot-headed" skill for foul prone players. I even saw players with a very good skill set that commits more fouls since he was 18. I'm not sure if there's a hidden talent for players who draws more foul. Some of my hidden skill guesses are pass first players, Shot blocking players, pure scorers.

This Post:
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235647.12 in reply to 235647.11
Date: 2/13/2013 8:21:07 PM
Overall Posts Rated:
774774
Talented, fouled a lot:

Kareem Abdul-Jabbar, Milwaukee, 1969-70-1974-75; L.A. Lakers, 1975-76-1988-89

4,657 career fouls, NBA record

If you remember me, then I don't care if everyone else forgets.
This Post:
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235647.14 in reply to 235647.13
Date: 2/16/2013 4:11:08 PM
Overall Posts Rated:
387387
I like the idea of a 'drawing foul' influence on calculations on whether a foul is called, maybe this could be calculated through some combination of aggression, experience and stamina.

To the wider point, the hidden 'aggressive' factor is well known. I have a bunch of talented goons on my squad as I like injuring the opposition starters and exposing their lack of depth :-)

I prefer that I can control the level of agression of my team through making that part of the selection process of buying players - than by having an on/off switch. So I don't like your idea.

(don't worry if you get a scrimmage invite from me, the goons are starters, they don't play scrimmages!)

Last edited by Elmacca at 2/16/2013 4:18:00 PM