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Minutes from Forfeited Game

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This Post:
00
239677.4 in reply to 239677.3
Date: 3/27/2013 9:36:01 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
719719
Second Team:
Canada Purple Haze BC
You get 43 minutes for a player in a position by himself
just way it is, gotta deal with it

This Post:
00
239677.5 in reply to 239677.4
Date: 3/27/2013 12:30:53 PM
Overall Posts Rated:
3333
I'm aware there is nothing to be done for this game, hence I'm dealing with it. But why not make some improvements for the future. Also, I didn't even get 43 minutes for the players who were in a position by themselves so...

This Post:
22
239677.6 in reply to 239677.2
Date: 3/27/2013 1:09:12 PM
Overall Posts Rated:
3333
And by the way, I would've gladly lost 50-0 if it meant I would get my center the 48 minutes. Anyway, I don't mean to sound like I'm whining, it just seems you and the other canadian fellow who responded sounded a bit indifferent. I'm not saying to make a change for my game, I understand that's impossible, but why not make the change in the future to benefit everyone from people who are inactive.

From: locopaps

This Post:
00
239677.8 in reply to 239677.7
Date: 3/27/2013 1:23:39 PM
Overall Posts Rated:
3333
Exactly, thank you. I was beginning to worry people didn't care about this. Do you think I should post this on the suggestion forum? Or is it a lost cause?

Last edited by locopaps at 3/27/2013 1:24:30 PM

From: locopaps

This Post:
00
239677.10 in reply to 239677.9
Date: 3/27/2013 1:29:47 PM
Overall Posts Rated:
3333
Alright I will :)

This Post:
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239677.12 in reply to 239677.11
Date: 3/27/2013 4:27:12 PM
Overall Posts Rated:
3333
But the thing is when you're doing two position training why not take full advantage of it and get up to 6 of your players the full 48? Also, let's say there's a team out there who is trying to be competitive AND train at the same time, you need that extra third game just for your trainees because if you use them in a game where you know you need to be serious to compete you'll get killed by your opponent. That's not the case for me since I don't even mind getting relegated, but for someone who that does apply to your method simply does not work, sorry.

This Post:
00
239677.13 in reply to 239677.12
Date: 3/27/2013 5:12:39 PM
Overall Posts Rated:
432432
But if a user can train 2-3 players while remaining competitive, then more power to them.

This Post:
00
239677.14 in reply to 239677.13
Date: 3/27/2013 5:31:47 PM
Overall Posts Rated:
3333
Haha yeah but now we're talking about ifs and buts and on top of that kind of getting off topic. I'm just saying it would be much simpler if players would get the normal amounts of minutes in a walkover just like any other game. According to the line up you set up of course, just like GM-Manon said.

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