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Advanced Tactics

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From: #ThugLife

This Post:
00
242856.5 in reply to 242856.4
Date: 6/22/2013 7:42:57 PM
Overall Posts Rated:
4848
Maybe it does that some of the time, but a lot of the time, it doesn't make a big enough difference. Maybe my original suggestion wasn't clear enough, but like I said in my other reply, this would probably work better if there was some reward for sticking with the same tactics. Teams shouldn't just be able to adjust to a new offensive or defensive tactic and just automatically get it and thrive in it. It should take a little bit of time, but not a lot, so people aren't always forced to use the same tactic. Or, your team could have one outside set and inside set for offense that they're accustomed to, and one outside and inside set for defense, and you could use one of each of these sets with no penalty. However, you could make those small changes for each upcoming game, i.e. be aggressive on rebounding, guard tight or sag off, etc. Then it would be possible to change your preferred inside or outside set, but it would take a little getting used to. IDK, I'm just coming up with some stuff quickly, but this would probably be the best way to implement more advanced tactics.

From: jbrody
This Post:
00
242856.6 in reply to 242856.5
Date: 6/23/2013 1:34:50 PM
Overall Posts Rated:
99
What about just having the option to change tactics at halftime? Instead of having the game engine simulate the entire game at once it would only simulate the first half before tip off, and the second half could be simulated during halftime. This would give managers the opportunity to change tactics for the second half up until the start of halftime. This would allow a little more in game control, hopefully without requiring a huge overhaul of the existing game engine.

From: Coolbobj

This Post:
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242856.7 in reply to 242856.6
Date: 6/23/2013 4:40:59 PM
Overall Posts Rated:
7979
Unfair advantage to those who can make the games.
Having a "backup" tactic option wouldn't be so bad.
But as I have said before, this is a managing game, not a coaching game. You do not need to control everything.

Last edited by Coolbobj at 6/23/2013 4:41:42 PM