I'm completely for keeping at least few weeks of GS training allowed during a season. It's part of the strategy. Some people want to remove FT training, the same is happening for GS training, soon it will be Stamina training. Shot Blocking "should" be trained with Inside Defense. In the end, we will have to chose between IS, ID, JS, OD, Passing and nothing else. People don't want to train FT, then don't. People don't want to use training to keep their GS high, then don't.
I don't train GS because I can keep my GS high via my manage of minutes. At least the game should let me do that. Au contraire, training GS cannot guarrantee good results even if you don't pay attention to minutes.
I didn't open the thread to whine for GS training or to remove it completely. I did that to state that 3/4 guys playing 96 minutes and popping in GS is wrong. I did that to state that GS training is overpowered and makes the game unbalanced.
For me the deal for a balanced gamel should be like this:
Optimal minutes, no GS training = Good/Acceptable minutes & GS training
Good/Acceptable minutes, no GS training > Bad minutes & GS training
Because a good manager must be rewarded. That's why I offered some alternative solutions to deal with it, for example, remove the luck factor. To ensure that players that pay attention to details get rewarded.