BuzzerBeater Forums

Help - English > Training a player, JS or PA?

Training a player, JS or PA?

Set priority
Show messages by
This Post:
00
272826.4 in reply to 272826.1
Date: 8/12/2015 10:32:55 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
If you make something like this:

9 8
15 11
14 12
9 7
7 3

You could either add 2 PA to get to 99% cap, or 3 JS and 2 JR. I'd take the 5 pops JS/JR at that point. With low potential I'd always look for a more balanced player because you can get more SP stuffed in that way. Maybe even go for

12 11
15 11
15 11
9 7
7 3

Both builds could be trained more IS/ID/SB of course, don't know how far you want to go there.

This Post:
00
272826.5 in reply to 272826.4
Date: 8/12/2015 11:47:54 AM
Overall Posts Rated:
1414
Thank you all for interesting ideas :)