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How to spend initial 300k

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From: DBJ
This Post:
00
278729.4 in reply to 278729.2
Date: 5/13/2016 6:56:09 AM
DBJ Pears
II.4
Overall Posts Rated:
44
Second Team:
Jitty Sports
Excellent, thanks guys!

From: vajns

To: DBJ
This Post:
11
278729.5 in reply to 278729.4
Date: 5/13/2016 9:36:05 AM
Czech Young Boys
První liga
Overall Posts Rated:
143143
Second Team:
Czech Young Boys II
I have another advice. Buy 6 big players and train them in rebounds and 1on1 for forwards. These are two position trainings, so you can train max 6 players per week. Buy players with high sum of skills, specialy with 6-7 IS, ID, SB and RB. First season train only rebounds and next season only 1on1 for forwards. After two seasons training you can sell 3-4 players with big profit and next train one position training with rest 2-3 players :)

Its something what I actually do with my Utopia team, I am in first season. You can check my team :) Of course, buy coach level 4.

Enjoy the game! :)

Last edited by vajns at 5/13/2016 9:38:28 AM

From: capali

This Post:
00
278729.6 in reply to 278729.5
Date: 5/13/2016 10:11:43 AM
Overall Posts Rated:
13351335
I do the same, with one difference, I do it for guards. I bought 6 guards trainee, trained them one on one for guards and sold most of them to get big profit.(Bought for 30k, sold for 120-200k after 1,5 months) I'm gonna do the same starting next season, because I created my utopia team at the middle of this season. Then I will sell three of them again after 1-1,5 season, then focus on OD,PA,JR and hopefully I will manage to get them to their U21 NT :) This would be a good example for newbies, they can focus on their arena with the profit. After the trainees become 21-22 years old, they can buy good players for other positions and start to compete for promotion :)

From: FurY

To: DBJ
This Post:
33
278729.7 in reply to 278729.1
Date: 5/13/2016 2:02:59 PM
Overall Posts Rated:
109109
Most people suggest buying things. I would slow that down.

1) Game Shape is a major part of the game. Make sure to keep your players 7+ GS when possible. 48-75 is the large window to shoot for on all players, with a refined window of 50-65. The closer i am to 55-60 each week, the closer my players are to 9 GS. Players at 9 gameshape will play above some of their ability because they are managed well, whereas a 5 gameshape will make their performance suffer even if their skillset is good.

2) Take it Easy is the go to for games you know you win or lose without much thought. Saving gameshape will promote your teams effort on normal effort. a team with 5 enthusiasm using a normal will lose 10-20 points all other things equal on a team that has TIE'd a bunch of games until they got to 10 enthusiasm and used a normal in that game. If you don't understand from this post, there should be plenty of information on it, but this is a major stumbling block for many players who cant break through, because people who do this well move up.

3) with your specific question, i would invest in arena. get bleachers to about 7k, 750 into LT, 200 into court-side, and 10 into luxury boxes sooner rather than later. You'll want to get to 12-14k arena size pretty quickly, but you'll lose out on significant revenue if you don't upgrade your arena to the point where it finally doesn't sell out. Each seat above being sold out is lost revenue for you, which means less money going forward. Keep 100k behind for player investment, and sink everything else into it for now.

4) Buy two guys to train. Single Position training positions for Guards are JR, OD, and typically PA too. Also having decent IS is desirable for many. Single Position training for bigs is IS/ID/REB, with many desiring at least 5-6 OD and PA. Single training = skills where you can only use 1 position to train at maximium efficiency. for guards increasing OD for example, the most efficient spot to train is at PG in single position. You lose training speed if you make it two position or shift it to SG, so it's not as worthwhile. Shoot for 7 potential players that are slightly behind at 18 (at the beginning of the season, this would be 41-44 TSP, while most start at 47-52. Right now, those 47-52's are 60-63's, and the ones behind are low 50's). Train them in 2 position training as well as a draft pick and maybe a few players you started with that are decent. I advise one on one @ forwards (SF/PF), and get them 48 minutes a week in those two combined (48 in SF 0 in PF, 33 in SF 22 in PF, 10 in SF 47 in PF, whatever it takes just make it total 48+).

Good Luck.

From: Bergkamp

To: FurY
This Post:
00
278729.8 in reply to 278729.7
Date: 5/13/2016 3:00:53 PM
Arsenal 98
II.3
Overall Posts Rated:
282282
Second Team:
Stamford Snow Leopards
This is a good post in general. I was going to post myself and advise setting aside 100k for transfers, for investments or even just for fun (afterall, that's what this game is supposed to be!). Note the salary cap though and don't go over it, making profit at the start is too important.

I just disagree with this bit at the end: "Shoot for 7 potential players that are slightly behind at 18".

I don't know why you'd advise this. There's plenty youths for sale after the draft and a few weeks afterwards as well as some teams sell of the surplus they've bought. I prefer to take someone with lower potential but high starting TSP (people seem to ignore "star" potential a lot and start their searches at "allstar". Even at that level I've found bargains though).

I suppose if the "behind" player has 7+ potential it may be worth it. Again, on the other side of that - your first round of trainees at your first club aren't all likely to reach their potential anyway, you'll probably make mistakes along the way.

Also pay attention to where a player's skills are. If a guy is short, having 5+s in the big men skills is useful (as you don't want to spend ages training them), and the other way around.

From: FurY

This Post:
00
278729.9 in reply to 278729.8
Date: 5/13/2016 6:36:34 PM
Overall Posts Rated:
109109
Because in my opinion, as a first season trainee you want to 2 position 5-6 guys. If he grabs two now, he can work on them now and pick the rest up after he sees his draft.

Just my opinion.

From: DBJ
This Post:
00
278729.10 in reply to 278729.9
Date: 5/14/2016 3:43:07 AM
DBJ Pears
II.4
Overall Posts Rated:
44
Second Team:
Jitty Sports
So say I was to buy a couple of players now, are these the type I should be looking into

http://www.buzzerbeater.com/player/38424449/overview.aspx

http://www.buzzerbeater.com/player/38636997/overview.aspx

From: dismiser

To: DBJ
This Post:
00
278729.11 in reply to 278729.10
Date: 5/14/2016 4:15:13 AM
Overall Posts Rated:
5959
Something like that, but don't buy them now, as they soon will be 19 y old.. Wait offseason, and after the draft , start looking for the players. You need completely new ,fresh 18 y olds guys

From: vajns

To: DBJ
This Post:
00
278729.12 in reply to 278729.10
Date: 5/14/2016 4:23:53 AM
Czech Young Boys
První liga
Overall Posts Rated:
143143
Second Team:
Czech Young Boys II
Wait for new season. There will be draft and a lot of 18 yo players on the market. Train this your player John Laity (39920508) in one position training.

These guys you post above have 52 and 55 skills. You can buy players with same sum of skills, but one years younger, if you wait! My advice, don't buy them. Because you can get better players after draft.

This Post:
22
278729.14 in reply to 278729.7
Date: 5/17/2016 3:50:16 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
Most people suggest buying things. I would slow that down.

1) Game Shape is a major part of the game. Make sure to keep your players 7+ GS when possible. 48-75 is the large window to shoot for on all players, with a refined window of 50-65. The closer i am to 55-60 each week, the closer my players are to 9 GS. Players at 9 gameshape will play above some of their ability because they are managed well, whereas a 5 gameshape will make their performance suffer even if their skillset is good.

2) Take it Easy is the go to for games you know you win or lose without much thought. Saving gameshape will promote your teams effort on normal effort. a team with 5 enthusiasm using a normal will lose 10-20 points all other things equal on a team that has TIE'd a bunch of games until they got to 10 enthusiasm and used a normal in that game. If you don't understand from this post, there should be plenty of information on it, but this is a major stumbling block for many players who cant break through, because people who do this well move up.

3) with your specific question, i would invest in arena. get bleachers to about 7k, 750 into LT, 200 into court-side, and 10 into luxury boxes sooner rather than later. You'll want to get to 12-14k arena size pretty quickly, but you'll lose out on significant revenue if you don't upgrade your arena to the point where it finally doesn't sell out. Each seat above being sold out is lost revenue for you, which means less money going forward. Keep 100k behind for player investment, and sink everything else into it for now.


These are the 3 most important things. I'd advise against training for now, get to learn the basics above first. Training is very hard to master, and it can be a bit too much to learn everything at the same time. Also, training costs money while not providing any money for quite some time (unless you do it well, which as I said can be hard for a new player and even then you need to substract cost of trainer). It might sound too straightforward, but money makes BB go round so you need to spend it wisely as you can only spend it once. I think it's best to spend it only if you can use it effectively, so unless you have a good idea how to train, don't spend money on training. If you don't know how to keep your players in shape, don't spend money on players.

That said, the fact that you used to forums to learn about the game tells me you won't take long to master the 3 points above, so you'll get to spending your money soon enough ;)

I'd say before you start training, try to learn how to get players 48 minutes in a game. If you can't, you won't be able to train 3 players in 1 position or 6 players in 2 positions. Also it can help if you better know how to win games before you start training, because doing both is harder than each apart.

Another tip is try to evaluate your chances against other teams, because if you know your chances you can adjust your strategy accordingly. You can decide wether you can afford to play Take it Easy (TIE) or play your starters from the bench so they won't make too many minutes. As you can see, this skill is important for the 2 points above. A good starting point is using the website buzzer-manager.com, go to your roster page and check the total DMI, then go to analyze your next opponent and do the same. If there's a bigger difference than 20% between the two values, there's a good chance the higher DMI team will win. So if your opponent has 25% higher DMI, it might be good to just TIE so you have a better chance next game.

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