#1 Training process could be faster/involve more players(full team development)
#2 We could restrict activity less for non-profiters. Giving them more flexibility would help. Part of creating that flexibility is having a more active market- so they have more options.
#3 Better price control on the high end. Leaving options way out of reach just ends in overbids and/or people giving up because they see listed prices as must pay, or listed prices are must pay since there are so few listings anyway (kinda compound issue with #2)
#4 Faster seasons- I kinda think this game should move faster. 3 months for a season is long in the modern gaming world IMO. I think the pace is just too slow for a younger generation/most people out there. Especially when you can take multiple seasons to accomplish something like develop a player from 18 to star. I think seasons should only last a month, and maybe even have more games in them, larger leagues etc....
Obviously the game can't be just entirely redesigned...but a way of condensing seasons to make them faster (kind of opposite of OP) might make the game much funner/more popular/more palatable for todays gaming audience.
My 2 cents:
1 - I don't see the point of making training faster, it will only lead to even more hyped prices för the high-end prospects, since everyone could easily "cap" a MVP at a low age, that means you can keep that player for 7 seasons before he starts dropping in skills. So who is going to buy all those players that are being trained fast, when you can keep your own players for nearly a decade?
2 - I don't understand this at all. What!?
3 - You mean a better "price estimate" on players? SInce there is so many different builds, comparing prices IS difficult, but it could probably be a little bit more tuned. Everyone would like this I believe.
4 - Making a season faster, change pace of training, match-days, making the league larger IS re-designing it completely. And you say it best yourself:
Obviously the game can't be just entirely redesigned...