The point I was making in my original post is that, players who are supposed to play a full 48 minutes get subbed out when garbage time hits if a player not scheduled to play the entire game is taking free throws, leading to a backup or reserve player from the bench subbing in for a player that should never be subbed out in the first place, due to being scheduled as the starter, backup, and reserve for a single position. The free throw shooter, who should be subbed out, stays in until another stop in play, thus resulting in players that should get 48 minutes only getting 44 or 45 minutes. It is very hard to schedule a player to pick up these extra 3 or 4 minutes of crucial training time, without sacrificing additional time from another player later in the week.
The game last night reminded me of that. This is a trend, not a single game aberration. There has to be a way to set the algorithm so that, if garbage time hits, players on the bench will not sub in for a player scheduled to play at one position the entire game. Instead, they should wait for the next stoppage of play and sub in for the playing who did not get subbed out due to shooting free throws at the time.
I understand that I am human and I can make mistakes, which leads to improper training minutes. I put this in the bugs forum because of the training minutes problem created by garbage time coinciding with a player shooting free throws, which causes a player in training to be benched for a few minutes, thus limiting their ability to get their full training minutes allotment. If I mess up, then I understand. If the game forces my player to sit because of a glitch in the game, then I expect the people in charge to work to rectify the situation. I am merely trying to improve the game by calling to your attention a noticed shortcoming.