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Suggestions > Remove chains from training

Remove chains from training

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This Post:
22
289041.4 in reply to 289041.3
Date: 9/8/2017 12:09:26 PM
Spartan 300
II.2
Overall Posts Rated:
52555255
Second Team:
Spartan Kids
I'ts not bad, you could train the same amount of players as now, same training system, just you could set 3 different training plans for your players.

I choose 3 players to train, one play 48+ on C and I set him to train ID.

The other played 48+ min on PG and I set him to train OD.

The third one played 48+ on PF and I set him to train RB.

Wouldn't that be amazing? Why should we always train the same skill for all 3 players.

Example:
I have one player in the team who has enough passing, the other 2 need at least 4 skills on it.
Now I am forced to train him too, or not to train him at all while training passing for the other 2 players, because I can train just 1 skill at the time, that's not good

This is where we hold them!
From: lvess

To: aber
This Post:
11
289041.6 in reply to 289041.1
Date: 9/8/2017 5:42:44 PM
Delaware 87ers
II.3
Overall Posts Rated:
308308
Why not make it really simple. Every player that gets 48 or more minutes of playing time per week can be trained in any skill the manager chooses. There is no reason why only 3 or 6 players should receive training each week. That doesn't happen on an actual team and it shouldn't happen here.

From: lvess

To: aber
This Post:
00
289041.8 in reply to 289041.7
Date: 9/8/2017 10:40:55 PM
Delaware 87ers
II.3
Overall Posts Rated:
308308
I get what you're saying but, honestly, the transfer list is so bad that small steps on improving training won't be enough. They need to make big step forward to see a marked improvement.

From: lvess

This Post:
00
289041.11 in reply to 289041.10
Date: 9/9/2017 10:55:54 PM
Delaware 87ers
II.3
Overall Posts Rated:
308308
That is not what I said and you very well know it.

Allowing any player who gets at least 48 minutes of playing time each week to get trained in any skill a manager wants would only lead to:

1) more players reaching their skill caps
2) players being trained in a variety of different builds
3) deeper rosters and, ultimately, a deeper transfer list
4) allow new owners to be more competitive quicker, which would help keep them active instead of quitting after a couple weeks.

No one is suggesting the over the top example you used in your reply.

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