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Statistics

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This Post:
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297500.4 in reply to 297500.3
Date: 1/2/2019 2:01:35 PM
Overall Posts Rated:
323323
People comprehend the metric of minutes, but if you said, hey play player had 1 min on/ 5 mins off, it would be weird. It's the method of calculating that's weird, not the game. They're are unrealistic video games thAt we can comprehend because metrics use meters or miles, rather than made up figures.

This Post:
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297500.5 in reply to 297500.4
Date: 1/2/2019 3:52:53 PM
Overall Posts Rated:
8080
That's not the point... You missed the real point.

I mean that the player statistics in leagues are stupid.
Point per Minute or per 48 minutes (Don't know) is way more intersting, the efficiency is the most import thing not the most points in a game... If you play 40 minutes you score more than a player who played only 4 minutes.

In my league you have to play around 35 minutes/game to be on the top of statistics...
I only win with rating of a player... A bit stupid right so, Points per 48 minutes or minute is way more interesting to see if you players prestige as good as your opponents players of the same caliber...

This Post:
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297500.7 in reply to 297500.6
Date: 1/2/2019 4:11:31 PM
Overall Posts Rated:
8080
That's not right actually... Why should I play like that? I prefer to play different, especially for training, I deal my minutes really good...

But mmm I use that site but never looked to the statistics, thanks!

This Post:
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297500.8 in reply to 297500.7
Date: 1/2/2019 4:35:22 PM
Overall Posts Rated:
8080
The statisticcs on the site where a bit better but still no Points per Minute, Rebound per Minute, etc.

This Post:
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297500.9 in reply to 297500.8
Date: 1/2/2019 5:18:34 PM
Overall Posts Rated:
13361336
Wait until you get out of the blowout leagues. You will see your minute distribution change and you will understand that the economy pushes you towards starters playing 30+ minutes and efficient subs to keep your team alive until the starters are resting.