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Suggestions > Without cup matches, the lineup strategy becomes somewhat boring

Without cup matches, the lineup strategy becomes somewhat boring

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This Post:
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323509.5 in reply to 323509.4
Date: 4/22/2024 12:35:33 AM
QQguest
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Your response seems to be directed towards Plan B,
but I'd like to confirm: is this your opinion specifically about Plan B, or about both Plan B and Plan C?
Thank you.

This Post:
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323509.7 in reply to 323509.1
Date: 4/23/2024 8:23:36 AM
Franca Shoemakers Revival
II.3
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Second Team:
Mito só o da Caverna

We can imagine that initially it might have been just simple internal matches, providing only weekly minutes.
Later, the current system was introduced, with national tournaments and scrimmages, making it more interesting.


No, national tournament (cup) and scrimmages have been part of Buzzerbeater since its implementation.

Otherwise, you did spend lots of time and effort with your proposal, congrats for that, even if I do not really agree with them.


This Post:
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323509.8 in reply to 323509.7
Date: 4/23/2024 10:33:06 AM
QQguest
II.3
Overall Posts Rated:
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We can imagine that initially it might have been just simple internal matches, providing only weekly minutes.
Later, the current system was introduced, with national tournaments and scrimmages, making it more interesting.
No, national tournament (cup) and scrimmages have been part of Buzzerbeater since its implementation.
Okay. I modified it to this:
We can imagine that there is another system with simple internal matches, providing only weekly minutes.
Clearly, the current system with national tournaments and scrimmages is more interesting.

btw, I only know that JoeMaverick's proposition was rejected by the community. (304302.89)
But has anyone investigated where people's acceptance range lies for Thursday matches in terms of match intensity?
The following are some options I come up with:
Option 1: All scrimmages
Option 2: Current system: cup + scrimmages
Option 3: Cup + (intensity between cup and scrimmage) + scrimmages (playoffs)
Others

For me, option 2 and option 3 are okay.
But I'm a bit worried that option 3 or Plan C might not yield the expected results or could introduce new problems.

Last edited by little Guest at 4/23/2024 11:00:02 AM

This Post:
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323509.10 in reply to 323509.9
Date: 4/26/2024 11:30:58 AM
QQguest
II.3
Overall Posts Rated:
272272
Scrimmages are for me one of the worst parts of the game. Tedious to schedule and only meaningful impact is training minutes and game shape management. I generally set my lineup after game Tuesday and don't check back until Friday morning to see training results. BBM was a good idea to help bridge the gap a bit, but it still seems a bit too random to be anything more than a curiosity.
Does this plan in (323515.1) improve the situation you mentioned about BBM?

It would be a monumental effort, but I'd be more interested to see an "add-on" game that utilizes the existing engine and player progression system, but lives in a separate universe. Almost like a Utopia, but not even tied into the same player database. You could either do "arena style challenges only" or maybe just a faster league play and/or joinable round robin leagues based on your tier level. Something like Rival Stars or Top Eleven are the ideas here but with the BB universe touch to it. Something like this would attract newer users and a certain percentage of them may eventually convert to play the "Long Game" once they understand the mechanics and gameplay. Especially with proper cross promotion in-game.

The framework for a potential game is already created. But you would need a separate development team and have to hope that it would pay for itself in the long run through ads, supporter, in-game purchases, etc. The danger of splitting the userbase is still there, but I'd like to think they would have more synergy than competition. Especially if you make it more surface level and have less depth to it so they fulfill different needs.
This reminds me of pickup games.
It feels like pickup games might have the potential to serve more purposes than just testing tactics.

However, game shape and training are heavily tied to this 2 + 1 format and managing minutes is very important when trying to make a deep cup run. I don't see how any other system would handle this without a MAJOR system change that the community is divided at best on and Marin doesn't have the resources to undertake anyways.
It feels like you're trying to solve a bigger issue, like how to keep managers excited between Wednesday and Friday.
I agree that keeping managers excited while maintaining the 2 + 1 format is very difficult.
But in this thread, I focus on a smaller issue: whether we can make the matches on Saturday, Tuesday, and Thursday more interesting than when Thursday is a scrimmage.
What do you think about the Plan C in (323509.2)?

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This Post:
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323509.13 in reply to 323509.12
Date: 5/1/2024 5:56:00 PM
Guma Terror
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i think this is the worst part, specially since you can use any tactic in any game that you want which is totally unrealistic

i think there should be a tactic "knowledge" for every team and use random tactics should be heavy penalized if you use it with "training" the tactic first. in this way each should only have 3 o 4 tactics to be used and would force people to use scrimmage tactics to train the tactic to use in competitive and important matches, similar to other games like hattrick

in this sense, it would be better to "scout" other teams also, since right now any team can suddenly play something else without any consequences making studying the other team almost irrelevant

This Post:
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323509.14 in reply to 323509.13
Date: 5/2/2024 10:33:32 AM
QQguest
II.3
Overall Posts Rated:
272272
This is an interesting idea, but I guess it would be difficult to convince vested interests.
I suggest you create a new post for it for two reasons:
1. It's a fairly large topic.
2. It's not directly related to this thread.
While it does add more meaning to scrimmages, it feels similar to the training situation.
Some people still find Thursdays boring without the cup.

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