​​Van: BB-Mark​Datum: 4-6-2008 20:23:28​Yes, there is a hidden "physical" skill.​​​It's not strictly good or bad -- you just might want some players who are physical, and some who aren't.​​​You probably don't want a team of all very physical players. However, it's probably the easiest thing to get from looking at the boxscore page -- if they average 4+ fouls per game, they're probably very physical players.
From: Spaz To: BB-Charles (29708.12) in reply to 29708.11Date: 5/10/2008 4:38:41 AM Charles,​Judging by your answer, potential is the total accumulation of the values for all a player's skills? With a player with low potential for example, I can train ONE skill to a high level (Let's say sensational) or train multiple skills to a lower level (Let's say strong). Is this correct? ​Reply From: BB-Charles To: Spaz 29708.13 in reply to 29708.12Date: 5/10/2008 5:27:08 AM Qualitatively, that's correct.
this one is from BB-Charles:A good approximation might be to say that a bench warmer is very unlikely to ever become a $10k/week player, regardless of what position you want him to earn that salary at. On the other hand, an all-time great will, with training, far surpass the skills of a $10k/week player as long as he is trained for an extended time
From: BB-MarkTo: cruzanm423(32764.159) in reply to 32764.158Date: 04/06/2008 20:15:32Whooooooa, whoa, whoa, whoa, whoa...Ok, just finished reading up on the new posts here. Let me start by assuring everyone that the BBs are taking an active interest in this problem, and we're exploring possible solutions. Just like when people were complaining about the CTs during the playoffs, we implemented a solution to make the problem go away. We're listening, and we're thinking, so let's all chill out a bit.There are some very good points made in this thread. To clarify, at the moment, mutual TIEs are NOT ILLEGAL. I'm *not* taking the stance that they're good for the game -- that's what's being discussed here -- but nobody is allowed to call someone else a cheater for having arranged a mutual TIE.The developers feel strongly that Enthusiasm adds another crucial dimension to the game, but we also understand the concerns. Please know that we will certainly take the community's comments on this issue very seriously.Having read through the whole 150+ posts, I think most points have been made a few times, so there's no sense revisiting old arguments. Let's keep the discussion going -- I think this is a very productive thread -- but please do try to cool things down a bit.CheersLast edited by BB-Mark at 04/06/2008 20:18:06
From: BB-Charles To: GM-JuicePats (30732.160) in reply to 30732.159Date: 6/12/2008 6:34:58 AM I was playing around with some new feature ideas a month or so ago and tried to come up with a worldwide power ranking (it's not nearly good enough for release for a number of reasons, but you might see it at some point in the future). Torooo came out #1, and I haven't yet seen anything that would make me question that. Then again, I think you could make a case for any of the remaining teams, they're all champions and they've all won some tough games to get to this point. I was actually hoping to see a renewal of the Auerbachs-Bulls rivalry, only with more at stake than any of the other meetings.
Van: BB-CharlesAan: jimrtex(19414.7) als antwoord op (19414.6)Datum: 18-3-2008 1:13:15Another factor is attendance. As much as we would all like the fans to make the right decision, the only fans that vote are the ones who show up to the games, and it seems that hometown fans like their own players more than an objective observer might. So if you have one team that's drawing many more fans than the others, their players will get a boost.
from BB-Mark after being asked about inside shot and driving for big players in the spanish forum:"The ability to create (and make) one's own shot does depend on both Driving and Inside Shot... but Driving is weighed more heavily in the calculations."so more driving will make your players to shoot more and raise his %