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Bugs, bugs, bugs > Minuting problem

Minuting problem (thread closed)

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50654.4 in reply to 50654.3
Date: 9/19/2008 4:28:10 AM
Overall Posts Rated:
744744
Now that I've bothered to check what Vito was talking about, I formally rescind my previous claim.

The effect only seems to be worse if you fail to set the suggested 12 players for a lineup, from what I can see.

Some quick examples:
(8102350)
(4312046)
(4312093)

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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50654.5 in reply to 50654.4
Date: 9/19/2008 5:01:16 AM
Overall Posts Rated:
00
(4312100)

players were here, but were not deployed in the game. I do not know if we are wrong or the engine of the game.

This Post:
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50654.6 in reply to 50654.5
Date: 9/19/2008 6:22:03 AM
Overall Posts Rated:
744744
Wow, that one's really messed up.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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50654.7 in reply to 50654.6
Date: 9/19/2008 4:25:31 PM
Molson Canadians
III.4
Overall Posts Rated:
9191
It's not a bug -- that's the way we designed it to prevent players from playing too many minutes (for example, if you played someone as a starter and in all backup and reserve positions). This way, at least it's predictable, and your players will never play so many minutes in a week that it hurts their form.