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From: KhaosX

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56775.4 in reply to 56775.3
Date: 11/6/2008 9:19:09 PM
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so after the new season what level trainer should i start off with?

From: docend24

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56775.5 in reply to 56775.4
Date: 11/6/2008 9:50:17 PM
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imho there's no clear answer

From: CrazyEye

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56775.6 in reply to 56775.1
Date: 11/7/2008 4:04:20 AM
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959959
i would go for a level three coach till draft(should cost 1-2k to buy), and push your 2 or 4 promising players in skill ...

I think train stamina or freethrows ist wasted time for the must player you got from the beginn, for this is more effective to fire your player before finacial update and buy one with a bit better skill in this for one k after it ... With this technic you get free skills and earn money because the salary is higher then the value of most of your players.

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56775.7 in reply to 56775.6
Date: 11/7/2008 2:09:11 PM
Overall Posts Rated:
154154
i don't understand you

This Post:
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56775.8 in reply to 56775.7
Date: 11/7/2008 8:45:17 PM
Overall Posts Rated:
959959
it is sometimes hard for me too ;)

But my point is, the average starting rooster is waste maybe 4-5 players are worth to get an future part in your team - so better start skilltraining now instead of wasting stamina or free throw train in players who ain't worth it and don't raise their value with it.

Edit: I hope the drunken version of me could expleain it better^^

Last edited by CrazyEye at 11/7/2008 8:45:44 PM

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56775.9 in reply to 56775.8
Date: 11/8/2008 10:18:21 AM
Overall Posts Rated:
154154
Ii disagree. i think the end of season is the best time for team training (ft and stamina; not game shape because it will be reset at the start of the new season).
For these reasons:
a) you are training good players too, it is not wasting; and these two attributes usually pops quicker
b) assuming you would train ft/stamina sooner or later so why not now
c) it is probable that ft and stamina won't raise salaries as much as improvemen in other attributes do and we are just before a raise of salaries (at thestart of the season - once per season)
d) there is a lack of matches so it is more difficult to get 48+ minutes for all your players who you want to train
e) level of a trainer doesn't count in team training
f) he will get 3 prospect from draft and should decide according to what he got (and if he has enough inforamtion and a sufficient position in draft, maybe he should draft accordingly (to get current best candidate for trainng a promising fellow at the same position))
g)fts can be crucial at the ends of close matches and it is good not to have players with atrocious FT at the end of game (luckily opponent don't foul the worst FT shooters on purpose as I can guess but still)
h) he can't discarded all not ideal players now, he has to have some players to play with and counting with some injuries; of course the weekest should be fired (sold) to save some money.

I didn't look at his roster but it wouldn't change much anyway.

From: KhaosX

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56775.10 in reply to 56775.9
Date: 11/8/2008 10:37:03 AM
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thanks for the advice! is there anything else you think I should do besides the training?

From: docend24

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56775.11 in reply to 56775.10
Date: 11/8/2008 11:18:49 AM
Overall Posts Rated:
154154
Using thiese forums:)

Well, get familiar with weekly schedule, realize when you pay for players and staff and when you use them.


This Post:
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56775.12 in reply to 56775.9
Date: 11/8/2008 11:08:37 PM
Overall Posts Rated:
959959
a) you are training good players too, it is not wasting; and these two attributes usually pops quicker


b) assuming you would train ft/stamina sooner or later so why not now


because it trains the complete team, to train it for ~4 guys is pretty inefficient .. I am sure you won't tell people to train inside shot for SF/PF/C if just on C get the full 48 minutes ant the other players are far away from efficient minutes.(in this case i would go for training c only or team training)

So better train it when you got an rooster, who you gonna use your player longer not just 3 players or even could sell then with an raised value of this training ...

c) it is probable that ft and stamina won't raise salaries as much as improvemen in other attributes do and we are just before a raise of salaries (at thestart of the season - once per season)


a single skill raise in a skill betwenn mediocore and strong won't raise the salarie significant to, maybe you could consider thinks like that with id training from centers with skills around 10.

d) there is a lack of matches so it is more difficult to get 48+ minutes for all your players who you want to train


the games are unimportant so give me a reason not to try it? When you don't get because of injuries fouls and so on you could still train stamina or free throws ... If you got such bad weeks are excellent times to train those skills.

e) level of a trainer doesn't count in team training


i won't be totally sure about it, and even a level three coach don't cost money too and give you good results, and will increase the player value more fpor 6-7 bucks with the firing fee.

g)fts can be crucial at the ends of close matches and it is good not to have players with atrocious FT at the end of game (luckily opponent don't foul the worst FT shooters on purpose as I can guess but still)


with better skills he win the game, or have the chanche to win it because he could compete ;)

I would say efficient training for four players in a skill is a way more effective then in stamina or free throws for the same one ... Ok maybe he is a little stronger the first five six games of the enxt season, but afterwards he would become weaker.

f) he will get 3 prospect from draft and should decide according to what he got (and if he has enough inforamtion and a sufficient position in draft, maybe he should draft accordingly (to get current best candidate for trainng a promising fellow at the same position))


whats the problem with it ;) He got increased value with the other one, instead of the same vvlaue for the 1k or firing class. Andd with the right draft a lot of thos players get useless.

h) he can't discarded all not ideal players now, he has to have some players to play with and counting with some injuries; of course the weekest should be fired (sold) to save some money.


Ok you win team training without players is the best :) I suppose it becomes better when you got more players who profitate from it, maybe single postion training makes the most sense with a thirty person rooster.


This Post:
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56775.13 in reply to 56775.12
Date: 11/9/2008 9:22:26 AM
Overall Posts Rated:
154154
I give up. *roll eyes*
What you would do? Because you suggesting opposite things. And read the rules about "e)" the training section. I can confirm that they are right in this case.

This Post:
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56775.14 in reply to 56775.13
Date: 11/9/2008 9:55:39 AM
Overall Posts Rated:
959959
in the german ones there stand something like "nearly" and that could mean a lot, and i write what i would do because i see nealry no sense to waste a mass training for 4-5 players(and this suggestion is pretty high for a beginning rooster, i got 2 mates who started a few weeks ago who had maybe 5 player who cost more then 10k but only one or two of with potential to get expensive players)

And even with skilltraining the effects are badly research and we got a pretty promising trainee in our u21 database who get pretty much training from an "old" level 7(now 3-4) coach and he is several skills in front of other candidates in his age.

And even in the 10 class a addiitional skill makes no different, these guys startet with single positon training and bought a third trainee for 40-50k€ a level 3 or 4 coach ... And their players increase their value and they could change their training after the draft easily, and they are in a stronger position till that point.

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