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what good are time outs?

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From: Asasasa

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67402.4 in reply to 67402.1
Date: 1/5/2009 2:48:05 PM
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They help players to regain stamina (based on my observation).

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67402.5 in reply to 67402.1
Date: 1/6/2009 4:23:38 PM
Overall Posts Rated:
5252
In my opinion, they're also a chance to adjust a wrong defence (i.e. 2-3 vs R&G)..

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67402.6 in reply to 67402.5
Date: 1/7/2009 1:46:10 PM
Overall Posts Rated:
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they're also a chance to adjust a wrong defence (i.e. 2-3 vs R&G)..


I doubt this is actually taking place. However, I do think this is an interesting topic as the time out system can be improved to serve specific goals (e.g try to draw fouls, try to shoot 3pt fg's when behind, try to find easy baskets while having a higher risk of shot clock violation). It is a nice suggestion to incorporate such things in the pre match settings, who knows what the future holds:)

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67402.7 in reply to 67402.6
Date: 1/11/2009 5:55:43 AM
Overall Posts Rated:
88
Timeouts are definitely used as a functional tool according to my experience. They are used to mark a change of the strategic gameplan.

This typically happens (like in reality) when your team is behind and there is not much time left. Suddenly, your players do fouls on defense to save attack time (not necessarily, to the players with the lowest percentages from the line, but still...), start going more strongly for offensive rebounds, and throw more 3 pointers on attack (in relation with your tactics, yet regardless of the quality of your players' JR).

The result is either getting closer to the winning team by closing the gap (rarely I saw a turn over), or if your players sack at shooting from the 3 range - the gap will get larger.

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67402.8 in reply to 67402.7
Date: 1/11/2009 6:43:14 AM
Overall Posts Rated:
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Timeouts are definitely used as a functional tool according to my experience. They are used to mark a change of the strategic gameplan.

This typically happens (like in reality) when your team is behind and there is not much time left. Suddenly, your players do fouls on defense to save attack time (not necessarily, to the players with the lowest percentages from the line, but still...), start going more strongly for offensive rebounds, and throw more 3 pointers on attack (in relation with your tactics, yet regardless of the quality of your players' JR).

The result is either getting closer to the winning team by closing the gap (rarely I saw a turn over), or if your players sack at shooting from the 3 range - the gap will get larger.

This is the problem.If my offensive tactic is looking inside,my players will not be so good at 3 point renge,so if i want to take faster baskets to draw or win,i look my players misses a lot of shots ehich they never had to take.certainly,it could carry to lose many balls and make the gap larger,but my team try to play with the style i decided before the game.This aspect of the game could be implmented

Last edited by Steve Karenn at 1/11/2009 6:43:35 AM

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67402.9 in reply to 67402.7
Date: 1/11/2009 7:13:44 AM
Overall Posts Rated:
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Timeouts are definitely used as a functional tool according to my experience. They are used to mark a change of the strategic gameplan.


You are right, but this only occurs at the end of the game as you mention as well. During early time-outs it's just talking without effect on the strategy(I assume?). What I stated above is what Steve Karenn mentions too. Maybe specific options for time outs could be implemented. Like choosing to stick to your original strategy while making fouls when behind in the fourth quarter or to opt for 3pt fgs and fouls. But maybe this should be in the suggestions forum:)