to add:I see the bigger problem in game engine... for example: my team gets +30pts before 4th quater and coach let all backup.. but backup playing against opponent first 5 players sometimes get <+10pts at end... so one thing I want to be done is some points cap... for this example lets take +20pts.. when it is reached backup must go back on bench... you all know that +- points sometimes can be very important
but it is tooooo low... backs go to play when you have ~25-30pts plus, so the limit at 8-10pts is really bad decision..
Free pointers = three pointers?
I don't think I've seen a single game which went from +30 to +8, though I have no doubt they exist. I just don't think they're common enough to present a significant problem.I am not quite sure on the precise number either (could be 12 or 14, too). But I do know for a fact sending the starters back in is built into the GE.
I think it's part of the game that sometimes big men take those bad decision threes. Usually in basketball starter C-s have more than 1 attempt behind the arc anyway.Considering you're goto guy tactic. Then I think there should be double-team tactic aswell. How exactly do you plan to implement that? He takes all the shots in the end? Even if he is double-teamed, will the clock run out when he can't get a shot?, will he shoot really bad shots with 2 guys guarding him? If you want him to shoot only when he has a good shot then you're best player usually does that now already.I would love to win a game letting everyone shoot and just use a double-team tactic on the player he has chosen just one man to shoot.Basically I agree with you're suggestion of letting people decide from which point you're coach considers the game a blowout etc.I would like to add that I would not like this game to turn into "choose a tactic for every man for every quarter" type of game.