BuzzerBeater Forums

Help - English > overtiring players

overtiring players

Set priority
Show messages by
This Post:
00
95885.4 in reply to 95885.3
Date: 6/9/2009 4:18:42 PM
Overall Posts Rated:
88
Ok thank you both very much. Actually, I don't think I've ever had much more than 80 minutes per game for any player in the past, so that was a precious info.

I haven't understood, however, if game shape training is absolutely necessary in order to compensate for a loss due to overtiring, but I'll guess this is treated by the game like all the other what-you-see-is-an-integer-of-a-number-that's-really-a-decimal stats. So if a drop in game shape from respectable to average is due to a hidden value decreasing from 7.0 to 6.45, this will probably be recovered in a short time, otherwise you have to train.

This Post:
00
95885.6 in reply to 95885.4
Date: 6/9/2009 5:02:29 PM
Overall Posts Rated:
154154
If you keep PT around 60 minutes per week, game shape could rise. There are decimals, you could observe the impact on non-training players with unchanged level of game shape thanks to DMI. Training game shape is not a good choice (it could still drop despite training) only before a must win it could be an option.

This Post:
00
95885.7 in reply to 95885.3
Date: 6/10/2009 6:34:01 AM
Overall Posts Rated:
00
Opps... if it is true that playing more than 80 minutes in a week is overtiring... i guess im dead... my starters are the only players in my team that can play well, the rest cant play at all... which means each of my starters at least plays 90mins every week, which will cause a decrease in GS... any idea what i should do??

and i wanna ask u something GM, do u noe how to stop my players from fouling?? my star players always foul out of the game when it comes to the end of the first half.

This Post:
00
95885.11 in reply to 95885.10
Date: 6/10/2009 11:40:45 AM
Overall Posts Rated:
304304
It's not a legend - it's a fact.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
95885.12 in reply to 95885.11
Date: 6/10/2009 2:05:13 PM
Overall Posts Rated:
88
am i the only one that thinks playing a player over a certain number of minutes reduces gameshape is kinda dumb...

i get it adds to strategy...but in real life...if Kobe or Lebron or Nash or all the other superstars could play 48 mins a game without tiring...their coach would play em 48 mins a game...and i doubt their game would suffer because of it...

coaches play their best players as much as they can cause they know it's gonna up their chances of winning...

on a similar note...if playing a guy in access of 80 miins a week is damaging...how do i make my coach reduce my players minutes?...i set up my starters and my backups and my coach plays some of my starters 40+ minutes a game...how do i tell him to reduce that? and i'm not going to take my starters out next game...when i have 2 league games a week...i'm gonna put up my best team for every league game and that means my best players playing sometimes 90 mins a week...

also on a related note...a suggestion for programmers perhaps...set up a 1st string / 2nd string percent option on what you want them to play...maybe in the order set up screen...have a little drop down box besides the starters that say you want to play them from 100-0 percent of the time (although if they are your starters...you probably don't want to play them 0 percent)...this way...if you have a horrible backup center...you can tell the coach that you want your starter playing the whole game...but this is not recommended if his stamina is low...but if he has really good stamina...it's not gonna hurt his game (just his game shape)...and also...if you have 2 pg's that are very similar in rating...you can set it at 50 percent play time...they'll get equal play...you don't have to worry about one being over played and one being under played...etc etc...and if you can't decide who you want as the starter and the backup...you play them equal for a few games until one emerges as the starter...

but also...like i said...i set my lineup...my coach decides when to sub my players...and even if i don't want my star PF playing the whole game and getting too many hours...my coach plays him the whole game reguardless...so...his game shape suffers...so unless there's a way that i can tell me coach not to play him the whole game and i don't know about it (other than getting better backups)...i think a "percentage of play" setting would be a welcome addition for giving someone more control over their players status and training strategy

This Post:
00
95885.13 in reply to 95885.12
Date: 6/10/2009 2:12:57 PM
Overall Posts Rated:
304304
The NBA's leader in minutes averaged 39.9 minutes per game, so looks like the current system is calibrated pretty well.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
95885.14 in reply to 95885.12
Date: 6/10/2009 2:22:48 PM
Overall Posts Rated:
13361336
You're suggestion makes it really "HARD" to manage training minutes. No thanks!

Advertisement