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Auto Bid

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From: CrazyEye

This Post:
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129635.40 in reply to 129635.39
Date: 3/20/2010 7:57:08 AM
Overall Posts Rated:
959959
That is the case where it creates too much traffic.


traffic is created when they is commication, from outside, autobids just used internal processing(and not much).

Autobid can be used if it will start bidding right away

When one autobid cash will be freed there will be dosens of bids on one good player. That is the case where it creates too much traffic.


autobid can go for the final bid right away, which makes it lot easier for calculation i believe there is your fault which you make believe that this is prozessing heavy.(and everytime i see such a system implemented it does it that way)

What if you can set 2 autobids -> now there will be a big problem


i would implement it with autobid blocking the max. bid instead of current, if you have free cash after it you could use the rest to start other bids.

Pretty boring...


i like the old transfer system more too, but technically autobid should be even more easy.

From: Kukoc

This Post:
00
129635.41 in reply to 129635.40
Date: 3/20/2010 8:05:21 AM
Overall Posts Rated:
13361336
I agree traffic was the wrong word, querys is better.
autobid can go for the final bid right away, which makes it lot easier for calculation i believe there is your fault which you make believe that this is prozessing heavy.(and everytime i see such a system implemented it does it that way)

I am talking about a situation where there can be more than one bid, thus you can have overlapping of monetary value. You are talking about bids that block the max. So basically your comment is irrelevant.
i would implement it with autobid blocking the max. bid instead of current, if you have free cash after it you could use the rest to start other bids.

So you are proposing just one autobid?

This Post:
00
129635.42 in reply to 129635.41
Date: 3/20/2010 8:31:34 AM
Overall Posts Rated:
522522
I'm pretty sure I mentioned that a player could only use 1 auto bid at a time in my original post.

From: Rycka

This Post:
00
129635.43 in reply to 129635.41
Date: 3/20/2010 8:39:14 AM
Overall Posts Rated:
272272
bidwar:

player A bids 50k
server gets a packet sets price
player B bids 51k
server gets a packet sets price
player C bids 52k
server gets a packet sets price

and 3 players are bidding every 1-3 minutes.

autobid:

player A sets autobid 60k
server gets packet sets price 1k
player B sets autobid 70k
server gets packet, compares maximum bid values, sets price 61k
player C sets autobid 69k
server gets packet, compares maximum bid values, sets price 70k

this process will end sooner than bidwar, unless players will be online and resets autobid constantly

this is basically the same, bidwar or autobid - the server load is the same.

From: CrazyEye

This Post:
00
129635.44 in reply to 129635.41
Date: 3/20/2010 8:39:44 AM
Overall Posts Rated:
959959

I am talking about a situation where there can be more than one bid, thus you can have overlapping of monetary value. You are talking about bids that block the max. So basically your comment is irrelevant.


this would caused problems also now, if two player bid at the same time ;) But you make this linear so you only have two bids at the same time, then you know the maximum out of it and compare this to the third, that maximum with the fourth etc.

i would implement it with autobid blocking the max. bid instead of current, if you have free cash after it you could use the rest to start other bids.


So you are proposing just one autobid?


unlimited autobids, but if you had two mio founds and make an auto bid for 500k you only have 1,5 mio for other autobids independent from the current price for the player8so you ahd the guarantee that you could pay the bids you make).

This Post:
00
129635.45 in reply to 129635.44
Date: 3/20/2010 9:49:18 AM
Overall Posts Rated:
296296
It is an interesting idea, but lets hope auto bid is never part of the game. Next we could have 'auto line up' and 'auto draft', NO THANKS!

This is a management game, which means YOU manage your team. Stratagy and tactics are a large factor of why BB is so succesful and auto bid completely destroys the bidding process. With the current system there is tactics and styles to bid, it creates drama and excitement which increases interest. Interest keeps the game moving forward.



Last edited by Mod-beanerz at 3/20/2010 10:13:24 AM

This Post:
00
129635.46 in reply to 129635.42
Date: 3/20/2010 7:11:22 PM
Overall Posts Rated:
14651465
Sorry my friend, I am not liking this idea.

The bidding is really the only "real time" aspect of the game and does give an advantage to people who are willing to put in the extra hours. I like that. It is also fun at times to be in a bidding wat although I do hate it when you have to do something else soon like go to class or dinner and the other guy insists in waiting until there are 10 seconds left every time before bidding.

The many people on/few people on aspect is also really good. I know that about 4PM local time there aren't many players up for sale but on the other hand there are often VERY few bidders too - only about 350 people online at that time yesterday, 1,800 a few hours later.

So I actually try to list my guys at peak time and buy them off peak.

If a guy will end while you know you will be asleep, at work etc then just put on a reasonable bid and hope. I think I only win 10% of these but it is nice when you do because you got a bargain. I usually bid just over the minimum TL value. If you want to be more confident just bid $1 over the maximum TL value (unless it is a crazy one) then I think you would win a much higher % of auctions but not get the great bargains.

For people who buy and sell players (not everyone does this very often, lots of players only do it at the start and end of seasons) there is a lot of skill and patience involved. I like it!

This Post:
00
129635.47 in reply to 129635.46
Date: 3/20/2010 7:24:37 PM
Overall Posts Rated:
296296
I like it too, incase you couldn't tell :)

This Post:
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129635.48 in reply to 129635.46
Date: 3/20/2010 7:28:18 PM
Overall Posts Rated:
522522
I understand your points, and in an ideal world I would probably rather bid on players myself. But I guess I thought part of the games goal is not to advantage players based on the amount of time they can put in. I.e. The more hours you put in shouldn't give an advantage in the game. I realise that you have found a way around the problem by only selling at peak hour times, and I do the same. But the problem, in my opinion, is that Aussies have to do this because otherwise their players won't sell for as much. This means that players from Australian teams (especially players that are Australian nationality) are being sold at peak hours, which means not many Australian teams are going to be on, and so we are losing all of our Australian bred players to other countries.

Having an autobid feature would decrease "peak hour" as players could sell at any time and still expect a reasonable sale price. This would decrease server load as it would spread purchasing of players over 24 hours rather than a few hours, it would also allow many Australians to bid on domestic players for their team without having to be awake at 3am to try and outbid the rest of the world.

Maybe an improvement on the Autobid feature could be that there are settings for the autobid. For example if you have an autobid running on a player, then you will appear to be online at any time that the autobid makes a bid and for a short duration after. You could have different "AI" for the auto bid. So you could choose a "Aggressive" option, where your auto bid will bid aggressively (raising by a lot) etc.

Last edited by Naker Virus at 3/20/2010 7:28:44 PM