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Transfer rules, B3 rules

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From: abigfishy

This Post:
00
165687.40 in reply to 165687.38
Date: 12/17/2010 5:35:44 PM
Overall Posts Rated:
809809
now i have done a bit of day trading because lets face it, it is the best way to get ahead in this game of basketball, which is silly

giving teams an enthusiasm penalty is a good idea, like with the national teams

there can easily be some exceptions to allow legitimate trading

rule
selling a player = minus 1 enthusiasm
exceptions
new teams get 3 weeks when selling has no effect
first two weeks of every season (to give several chances to sell draft picks without a hit and organise teams for the coming season) no effect

maybe as well
all-star week (i know in the nba his is the trade deadline so a lot of players move at this time)
last week of regular season (makes sense that teams will want to change their rosters depending on their playoff needs)

but maybe there two are a bit confusing and risky and not needed

and lets face it, once teams are eliminated from competition they can sell freely and who cares if their enthusiasm goes down

This Post:
00
165687.41 in reply to 165687.38
Date: 12/17/2010 6:41:54 PM
Overall Posts Rated:
404404
I really don't understand why to solve a clear problem in final stages on B3 and on national cups,all the transfer system is needed to change...

This Post:
22
165687.43 in reply to 165687.42
Date: 12/18/2010 1:45:36 AM
Overall Posts Rated:
196196
Although I like the idea, you also need to have a certain flow of players to keep the game evolving. An enthusiasm hit for the team may lead to a 'freeze' on the transfer list and then some very extreme price spikes.

For this reason I favour the player losing 2 levels of GS (ie. adjusting when he joins his new team). Looking at the BB3 players this would mean by q/f stage or later they would be pitiful/awful GS and then this in itself makes them almost worthless. Only noobs who have yet to get to grips with the game will end up buying them for 10k thinking they have got a bargain...

I guess the downside of this is that controlling wages at the top-end will become so critical that as soon as you've created a player that is deemed by the majority to be too wage intensive, his value plummets like a rock.

Ok scrap that! But I think tinkering with player GS is better than Team enthusiasm.

This Post:
00
165687.46 in reply to 165687.43
Date: 12/18/2010 3:45:50 AM
Overall Posts Rated:
9191
Ok scrap that! But I think tinkering with player GS is better than Team enthusiasm.


It might be interesting to do it the HT way, with the possibility of an Enthusiasm hit upon transfer. (New Player got a bad start with the team, enthusiasm drops 1). It would be a bit of a gamble, which always makes things more interesting. Add a 1 GS demotion to player automatically, and a (x)% chance of enth hit. If you lower the TL prices of these players because of changes, it also adds a bit of gamble to renters. Declining values means eventually someone will get stuck with a player no one wants on the TL for fear of getting stuck with the hot potato. The less use for these players in the BB world, the less of them will appear.



From: Kukoc
This Post:
00
165687.47 in reply to 165687.46
Date: 12/18/2010 5:07:21 AM
Overall Posts Rated:
13361336
I favour the player losing 2 levels of GS (ie. adjusting when he joins his new team).

This Post:
11
165687.48 in reply to 165687.43
Date: 12/18/2010 7:34:54 AM
Overall Posts Rated:
404404

For this reason I favour the player losing 2 levels of GS (ie. adjusting when he joins his new team). Looking at the BB3 players this would mean by q/f stage or later they would be pitiful/awful GS and then this in itself makes them almost worthless. Only noobs who have yet to get to grips with the game will end up buying them for 10k thinking they have got a bargain...

I really dislike this idea.
What many people should consider is that the transfer system affect ALL the players on the market,not only the best,but it seems many people consider only the situation of the top-level players,nut not the situation of the rest(the majority) of the players

I see two bad points
1)GS help to rise the prices of the players,because you are going to pay less for a player who is bascially useless while he's out of shape.If you force to drop the GS of all the transferred players,also for the users who make une pourchase and one sell in a season,you penalized the users who care about GS also sacrifing some resluts lowering the prices of a player.
2)There is an enormous difference if a top player or a lower level player is out of shape
A 60k center makes the difference in a III division,but if he is out of shape he doesn't help you against a 40k center.A salay monster against a 100k center however is useful also if he is out of shape,so you would penalize more the market of low/medium player than top level player

The transfer system is pretty good,the bad thng is the overall economical system of the teams

This Post:
11
165687.50 in reply to 165687.49
Date: 12/20/2010 12:35:44 PM
Overall Posts Rated:
228228
BBs have just announced changes on B3 system. IMHO they are very positive! Very good news!

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