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Clutch scorers

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This Post:
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211641.40 in reply to 211641.39
Date: 3/9/2012 1:54:21 PM
Overall Posts Rated:
105105
From the game play point of view, the choice is not necessarily a very challenging one but it should give some new variation in tactical choice. I have difficulty in seeing what is the real downside of the choice.

It all seems strongly tied to your selected offensive tactic, which you can either enhance further or give a small safety net by making the clutch player decision. If you have a hero player who you can only make stronger, is the choice not obvious and thus not really interesting?
I don't really see a connection between this two sentences, but who says that one will choose to clutch his best player?

What I mean is that a simple skill boost has no drawback. It should be fairly easy to find a setting that just works and then practically never change it. The hidden-skill method, on the other hand, introduces a potential tradeoff and is therefore a more interesting game-play element.
I will give a better suggestion to something I already suggested.
If one can choose his clutch player, it will be interesting to give also a clutch minutes defence.
That will allow the defender to choose whether to play the same or play BAO on a specific player, one that is chosen on the game tactics.
This will make it like the real-BB game, where one can decide to go stronger on the "Bryant"-player at those clutch moments, and get it from the "Fisher"-player, as the opponent tricked and decided that on that game the clutch player is not "Bryant" but "Fisher".

Both hidden and not hidden clutch skills (which is parallel to the previous paragraph I wrote), are thing that as pros and cons.
The hidden option will make the user who learn his own team roster (or a player to buy on the market) an advantage, as should be.
I prefer that.

Again, if we will take the real-BB game, maybe that is "the catch".

The problem is that the BB GE is basically more objective and consistent than any real-life player or coach. I am not arguing it is better, but it is more consistent and blind to showmanship, super stars, and fan favourites. It finds the objectively best solution, not what a sports fan or a coach feels is the best way to go. The users will exploit this behavior.I argue it is just not true. It has randomness to choose whether to pass, shoot, dribble or drive to the basket.
It passes upon another randomness decision.
Both randomness methods are not fully random, and are affected by the experience of that player, upon tactics and upon time left to the possession.

This Post:
00
211641.42 in reply to 211641.41
Date: 3/9/2012 4:42:52 PM
Overall Posts Rated:
105105
Can anyone explain why we need this and what we can gain from it? I just cant see the point of it.
Better feeling of a real BB-game (with clutch moments), and hence better BB-managing game.

Last edited by Pini פיני at 3/9/2012 4:44:00 PM

This Post:
00
211641.44 in reply to 211641.43
Date: 3/9/2012 5:30:44 PM
Overall Posts Rated:
105105
Wont your best scorer still take most shots as it is now? And saying he should take even more shots would probably just end in him missing a lot more shots?
I don't know what your point being, but I'm sure you didn't read my explanation.

Here is the summary of all that (again) - in real-BB there are:
1) Clutch moments.
2) Clutch players - who play better at those moments (shoot, drive, defend or whatever...).
3) Clutch minutes special play - going to the best clutch-moments' player or using him as a decoy and going to another player.
4) Clutch minutes' defence plan - going "harder" on the clutch player, keeping defence stand, or changing it.

This game should adapt those features.

This Post:
00
211641.45 in reply to 211641.44
Date: 3/15/2012 4:11:20 PM
Overall Posts Rated:
959959
here is an report about "hero ball" or those clutch player, since you bring up Bryant here if the lakers score the whole game like Bryant in clutch moment they will roughly score 50 points a game :)

http://espn.go.com/nba/story/_/id/7649571/nba-kobe-bryant...

Also the book "Scorecasting - The Hidden Influences Behind Sports" would be intresting, and kill some myths.(or maybe some papers of the Sloan Sports Analytics Conference conference)

Last edited by CrazyEye at 3/15/2012 4:19:10 PM

This Post:
00
211641.46 in reply to 211641.45
Date: 3/25/2012 3:04:49 PM
Overall Posts Rated:
105105
here is an report about "hero ball" or those clutch player, since you bring up Bryant here if the lakers score the whole game like Bryant in clutch moment they will roughly score 50 points a game :)

http://espn.go.com/nba/story/_/id/7649571/nba-kobe-bryant...

Also the book "Scorecasting - The Hidden Influences Behind Sports" would be intresting, and kill some myths.(or maybe some papers of the Sloan Sports Analytics Conference conference)

Just VOID.
There is no connection between the type of play used (ISO or other) to the dedicated player to take the shot.

A ISO for Bryant will work better than one for Meta-World-Piece.
A play designed for a pick-and-roll where Bryant takes the shot will work better than the same play design for Matt Barnce.
[For example]

Last edited by Pini פיני at 3/25/2012 5:30:30 PM

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