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New scouting and improved 19y olds!

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This Post:
11
261321.40 in reply to 261321.37
Date: 8/30/2014 2:26:47 PM
Overall Posts Rated:
621621
Out of 36 scouted players, there were 9 5-balls, 12 4-balls

In the group demo, I scouted 9 19y olds. 8 of those 9 were 4 or 5 balls.

This Post:
11
261321.41 in reply to 261321.40
Date: 9/2/2014 6:56:08 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
For those which haven't read the bug report in the bugs forum or haven't figured it out already, the proficient 19yolds and strong 18yolds were just a display issue. They didn't really have such high skills, they were just reported as such by mistake. Hopefully, this clears the issue.

This Post:
11
261321.44 in reply to 261321.43
Date: 9/5/2014 11:20:39 AM
Overall Posts Rated:
621621
haha nice!

This Post:
00
261321.46 in reply to 261321.45
Date: 10/14/2014 6:07:16 AM
Overall Posts Rated:
14901490
not sure why you would want that kind of numbers to begin with. By now it's clear that (a) building salary efficient players is one of the keys to success (b) there are stats you need to sacrifice in order to do it (c) with those stats you wouldn't be able to train a player to be elite if it had lower potential than 9 or 10. Or better, you'd have a nice overall STP but a lack of stats where it really matters, because your trainee would cap earlier than he would if he had lower stats somewhere.

From: jv03

This Post:
00
261321.48 in reply to 261321.46
Date: 10/14/2014 10:56:40 AM
Telecasters
III.9
Overall Posts Rated:
101101
Second Team:
Telecasters II
As far as your first point goes, having a balanced player is the key to building salary efficient players. A player with all 8s could be a valuable PG quite quickly, I would think you could end up with a 8-8-12-10-10-12/8-9-8-8 PG in season two, which I would take right now for my D3 team and he would be a very cost efficient player. I don't know if that player would start every game, but I would have no problem starting that player at PG.

As far as your second point, IMO the attributed (or "stats") you have to sacrifice are the high end attributes, it may not be a good idea to have legendary OD on a perennial all-star potential player as you won't have another attribute over the 13-14 range (unless you want the player to be terribly unbalanced).

This Post:
00
261321.49 in reply to 261321.47
Date: 10/14/2014 11:51:01 AM
Overall Posts Rated:
14901490
1) 2 types of positions that probably won't need 8 on Rebounding (but elite NT teams won't mind) are the PG/SG spot.
2) with all 8, it's just about a dream to have for any SF/PF/C unless some team doesn't want it to keep a low salary. But in this case, the type of player mentioned above is worth more than the type of trainee he's looking for. Just sell the 888 guy and buy the 1/8 or whatever.
3) referring to item number 2, if he really wants a low starting skill player, geezus just sell the dude above as there are plenty who'd want it.
Oh sure, I'm sure NT teams wouldn't care even if someone managed to create a 400k salary monster.

I think that combination only works perfectly for SF (at nearly any kind of potential) or guards/big men if their potential is high enough (like MVP or higher). The secondaries would kill other big men if the potential and height were high enough that you could train his primaries enough. However, imagine that kind of skill distribution on an allstar potential. Yes you can make a nice player and train him through the cap but he will still be limited (and you won't be able to exploit particularly low skills in order to prevent him from capping).

Your last point is a good point and I agree in general, but it's more due to inefficiencies in the market than real value. A better argument is that it would take fewer seasons to cap this guy compared to others and the cost associated with that is not negligible.

Last edited by Lemonshine at 10/14/2014 11:52:02 AM

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