Actually, I disagree with that - the equivalent suggestion would be that inside defense for SF/PF would train the PF at the same speed as inside defense for PF/C.
Exactly! Thank you! Either way, it is power forward plus one other. Logically it shouldn't matter to the power forward, but it does. That's illogical.
The intent of the suggestion is that a player should not receive a penalty for being "out of position" if he's training in a position that would be trained in the old training regimen. So with this proposal, inside defense for SF/PF would train PF at the same speed as normal two position ID, while the SF would receive training at the reduced speed.
Oohh, if I try to think about that smoke comes out of my ears. I wasn't comparing new to old training, and I wasn't trying to suggest how to fix it ... just that there are still some illogical parts to it.
I don't see why there can't just be
simpler training.
(1) Manager trains whoever he wants in whatever skills he wants.
(2) Each player's caps apply
just as now.
(3) Short men train faster in short man skills and tall men train faster in tall man skills,
just as now.
(4) Better trainers train better than worse trainers,
just as now.
(5) Training more guys at one time weakens the effect by spreading it out,
just as now.
(6) In the same way, training more skills at one time weakens the effect by spreading it out. But here is the key: managers choose
players to train, not
positions, so minutes don't matter.
And really, "out of position" disappears, but short man has trouble learning tall skill, or tall man has trouble learning short skill, both remain, just as now.
I also have an idea how trainers level can be both easier to understand
and more important, but I'll save that for another time.