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Game engine change

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This Post:
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305073.40 in reply to 305073.39
Date: 6/10/2020 3:28:49 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14021402
Are you aware that you are contradicting yourself? On one hand you argue that impactful changes are coming too fast, but then you give an example how a change has had little impact.

If you ask me, there has been progress, but also still a way to go. That shows me that the changes that are being made are not too big all at once to limit the impact, which shows respect.

You guys on the other hand, don't seem to have a lot of respect for someone who puts in all the effort. To judge without having sufficient information is one of the most disrespectful things one can do if you ask me.

From: drama7

This Post:
00
305073.43 in reply to 305073.35
Date: 6/10/2020 4:58:45 AM
Sant Mateu
ACBB
Overall Posts Rated:
27702770
Second Team:
Minuto 92:48
Tough question...

I understand why they want to make changes - it's a bit off balance at the moment and changes are needed to make progression for the game, so I support that.

The concept of how to do that - decrease something, increase something, some combination - I'm not sure what would be the right approach, I am sure there are insane amount of data and simulation capabilities which can give the right answer to the question.

BUT, what I absolutely do not agree with to release something in a rushed pace like this - yeah we will do something in s50, will release it to some games for testing and live from s51 - that's disrespectful to the managers who built teams consciously... at least 1-2 seasons of notice would be expected.

The app question - in my view that's a convenience thing - but a very popular and demanded one from the community for sure.

I think I would do the following:
1. Complete dev for the engine, implement into private leagues and scrimmages for testing - but do not implement in s51, only in s52 or s53.
2. Do the app and release it as soon as you have it ready.



I totally agree with you.

The case you present is exactly mine, and i understand that of hundreds of managers... 9 seasons training my players thoroughly and now that i have to get performance, they change the formula to make external tactics more efficient... these changes should be announced within 3-4 seasons.

I think the change is great and i understand that it is necessary, but obviously it should be announced with much more time so that the teams already formed can change their players with more patience.

This Post:
00
305073.45 in reply to 305073.42
Date: 6/10/2020 5:17:28 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14021402
What I mean is that with less impact (which is not necessarily a bad thing as you don't want to overcorrect), the need for far in advance warning diminishes.

This Post:
22
305073.46 in reply to 305073.41
Date: 6/10/2020 5:20:09 AM
Overall Posts Rated:
14901490
The first thing they should do, which is also VERY easy, would be to address open shots and value them against a constant: say the equivalent of a team with skills equal to 7 all around, or 8 or 6, you get the idea. Then higher salary players will shoot better than scrubs on open shots (realistic) and flow will finally matter more as it does in real life. I have no problem with players hitting 50% of their open 3s and 25% otherwise. It will be quality over quantity quite literally and it's possible that princeton and low post may become more appealing compared to the fast pace counterparts.
This change should be easy enough to make as it only involves modifying parameters in a calculation step and nothing in the actual GE that simulates what happened up to the point that the shot was taken.

Of course they could also look at how OD, ID and SB are used by the GE to affect shot selection, distance and the outcome of the shot (score, miss, block and foul) as some rebalancing there may be warranted, although I think this would take a lot of time and a lot of fine tuning and some stuff may not be easy to implement. In general terms, you'd probably want to feature SB more in various calculations, specifically for jump shots and outside shots and possibly value it against normalised values for guards (since SB is not a guard skill and is difficult to train for short players, you can't expect to have 20SB on a guard for it to be meaningful). At the same time OD's impact could be reduced to compensate.

Finally I would like to see more of the help defense event (where a player rotates to alter a shot), but not sure it is feasible. This is event e0003t0, just to be clear, and since all assist events start with e0001 and all the defense events with e0002 it stands to reason this is something that was added later and/or which is calculated separately from normal individual defense, but it's probably part of the core of the GE, not just a simple calculation.

Last edited by Lemonshine at 6/10/2020 9:07:12 AM

This Post:
55
305073.47 in reply to 305073.46
Date: 6/10/2020 5:43:47 AM
Overall Posts Rated:
14901490
Also we know JR won't solve ANY problem on its own. Aleksandar had those 2 players he bought for 11m and 13m respectively who had (I'm going by memory here) 20/20 and 18/18 JS/JR:
Siber (33041386) and Klavc (34962966)

The first guy (who I believe was the 20/20 guy) shot 25% from 3 in B3 games (best seasons 34%). The second guy shot 29%. These 2 were NT players with high salaries and played together while he had them.

You can lower the cost and cap impact of JS and JR all you want, but it's not going to matter if you need 23/23 to shoot decently against high OD. Increasing OD cost and cap toll would be a bit better, but it's unlikely to fix shooting percentages (unless you make OD's cost so prohibitive that players will all have 12 OD and 20 JS and JR).

Probably we should look at some competitive D4 and see what it looks like when skills are lower and closer in value: if anyone can suggest a D4 league with no tankers and where the win number between top and bottom was close, please let me know. I can run numbers on the boxscores for an entire season.

Last edited by Lemonshine at 6/10/2020 11:54:09 AM

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