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New Merchandise Income[Official Thread]
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From:
Moresbi
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mink0ff
This Post:
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315010.40
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Date: 6/16/2022 3:48:06 AM
Overall Posts Rated:
95
Sounds interesting.
Unsure about the salary formulas... it's definitely a high impact area? Maybe closer gaps between levels (but still progressive ones)?
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From:
mink0ff
To:
Phoenix
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Date: 6/16/2022 4:53:12 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
875
Second Team:
Sofia Alpha Dogz
Yes, and this new team build, with all other factors being equal, will perform worse than the previous more balanced build, thus actually losing more than the +30k of new merch.
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From:
mink0ff
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Phoenix
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Date: 6/16/2022 9:23:56 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
875
Second Team:
Sofia Alpha Dogz
Once again I agree. My point is more like 20-30k is not big enough an incentive. But maybe it's just me...
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From:
Mediocrity
To:
Big Njord
This Post:
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Date: 6/16/2022 10:20:43 AM
Wasted Potential
II.1
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Hazards to Society
Is the problem not that due to the youth trainer and gym player salaries spiked to new highs, but revenue was never adjusted to account for this?
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Mediocrity
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Date: 6/16/2022 11:16:35 AM
Wasted Potential
II.1
Overall Posts Rated:
465
Second Team:
Hazards to Society
For sure, people shouldn't just push up to a monster salary for no reason. However, now we see 200k+ players that are very balanced builds where in the past a balanced build would be much lower.
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From:
Bro_Khen
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Alonso
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Date: 6/17/2022 12:58:52 AM
Team Payabang
III.11
Overall Posts Rated:
217
Agree that the concept is good... and I am with others that this proposed addition needs increased incentives...
-We need more resources...
-Liked the idea of sir Minkoff too... part of the Training Extension direct/indirectly be our incentive.
Additional Suggestions:
-All-Star Appearance be incentivized the week after the ASW.
-Agree with Sir Mediocrity... Add/Increase the Performance-based incentives... probably have a weekly Incentive/Bonus for those Weekly Top Performers separated from the Top Players...
-Add Sponsorship System... In an F1 Managerial game I played (gpro.net)... there is this thing that the speed of the Negotiation process is based on the Performance of a manager... let it be a Season-long race for Players in each per League for a chance to get a Sponsor or better if those who will end at every Category of Top Performers will receive 1 sponsor after Season ends...
-that the Sponsorship incentive will be given Weekly to a player.
-the amount of the incentive is based on the Division he unlocked it.
-sponsor's name be attached to the player's Profile if he receives 1 or more...
-Localized Automated U19 League/CPU-controlled Teams U19 Localized BBM-like Tourney... with Performance-based Incentives...To have a play-by-play or be it a Box-Score only is up to the Devs...
-Use the first half of the Season to Eliminate low-performing players/ use games to eliminate weak performers/CPU owned players.
-Top Performers will be distributed equally to new teams after ASW... and battle it all out.... Player's Incentive will continue until he gets eliminated from this.
-Will encourage Training not only for U21 but also for everyone's Core. And observe Players' Aggression.
Last edited by Bro_Khen at 6/17/2022 1:24:33 AM
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