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Changes in Season 10

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This Post:
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93604.401 in reply to 93604.400
Date: 7/29/2009 9:19:35 AM
Overall Posts Rated:
404404
A regolation in salary could be made on all the skills,not only for SB
And is known that in temrs cost-benefits SB is the worst skill in the game.And the decison to jump for blocking skills,as you say,could be good for players who have yet a great inside defence:they decide to jump thanks to thier defence ability at right time to influenced the shot.But at that point,however SB skills would be useful for what si paid
And I think that if someone made wrong decisions training too much SB,it's fair that the potential and salary "punishes" him,as if they train at legendary level handling with an awful JS

This Post:
00
93604.402 in reply to 93604.396
Date: 7/29/2009 9:35:32 AM
Overall Posts Rated:
5454
1 and 0. Although I didn't find the "1" and I am guessing I could search around and find cousins to this. It is super unusual...and I get that...but 200,000 games? I thought we were talking about the relatively few games in comparison with the new engine?

You GM's can explain and defend it however you want, but

GMJuicePats says he sees "88-44"
GM K says look at it as 50-1 on one side of the floor, and 38-43 on the other
Some say look at it 38-1 to offensive rebound margin.

How can ANY of those be defended? We are just saying "hey..check out this weird game. Do you think it is the new additions to the system?" I understand you are going to defend it and you should. It will work out. You know more about it than we do. ..but to blow "look at it this way" smoke with THAT game? No sir. Nope. THAT game is F'd up ...and maybe a "that IS weird," as opposed to "you are looking at the numbers wrong" would do sometimes. I am guessing that would cut down on threads by appeasing us little people.


Last edited by Burger Chef at 7/29/2009 12:58:11 PM

This Post:
00
93604.403 in reply to 93604.401
Date: 7/29/2009 10:04:41 AM
Overall Posts Rated:
959959
for example in rebounding they make the skill mroe worthfull in high regions, in going to absolute difference and not taking relativ one anym more which amke the different lower.

And also SB, nearly have a effect on game only on salary, and for example in the newby help sticky it is one of the important skills for the centers. In the past there are many misleading pos, because of altered shots who was think to be a part of the game also becuase of the pst of charles about the ID rating.

In the other skills i see improvement when i training then, even if it in high categories expensive but in my eyes it sis tstill worth. And for SB i know people who thing also high starint values for trainees are bad, and they have succes with it.

Last edited by CrazyEye at 7/29/2009 10:06:37 AM

This Post:
00
93604.404 in reply to 93604.402
Date: 7/29/2009 10:05:24 AM
1986 Celtics
IV.16
Overall Posts Rated:
88
can i ask what margin you think would be appropriate for a 3.5 level difference?

Someone seemed to suggest that 30-9 was more appropriate (the difference between 3 pointers).

(now first off I don't accept that 3 pointers are the same as rebounds in terms of how they distribute based upon ratings differences... but even if i do)

than you are talking about the difference between 38-1 vs 38-9.... and i would hold that probably 38-1 was really fluxish, and if you ran the game again you would probably have more... maybe the average is 5 boards... now you are really complaining about a difference of 4.... and then really what are you arguing about?

of course when you are so dominated on the offensive boards, the noise involved in small numbers can make the proportional numbers seem huge.. but just cause you got 1 this game doesn't mean that happens all the time.

This Post:
00
93604.405 in reply to 93604.403
Date: 7/29/2009 10:20:05 AM
Overall Posts Rated:
404404
If newby help sticky is wrong you have to change it,not the game.And Yeah,maybe the coefficients for high levels could be lowered,but this is not related to SB

This Post:
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93604.406 in reply to 93604.404
Date: 7/29/2009 10:26:06 AM
Overall Posts Rated:
5454
I don't know what would be appropriate. That is up to you dudes putting it together. I am merely saying "crazy game here." I know it doesn't happen all the time, but I dislike it being defended by telling me I am looking at numbers wrong. If we can't know all the metrics involved, then don't tell us in such ways.

I see what I see. 38-1 in Offensive Rebounding margin is just that. 50-1 on one side of the floor? Come on guys. It shouldn't happen once. But since it did = "crazy game" not "you are looking at this wrong."

38-9, to me would be the bottom end of "fluxish" ..not 38-1.

(not suggesting this, just examples) It is a HUGE difference between 38-25, 38-20, 38-15. ....but 39-5? 39-1?
38-25 on the O-boards should win you a majority of your games. The funny thing is...the guy who got out rebounded on the offensive boards 38-1 .....WON!

From: Mr.Mac
This Post:
00
93604.407 in reply to 93604.406
Date: 7/29/2009 10:47:55 AM
Overall Posts Rated:
557557
I accept 38-1 OR for 1 game, maybe my players were lazy ok.

But, the point I wanted to reach with my first message was if my rival would get same amount of OR playing "individual defense" or "3-2". And no one answered to this.

I´m aware of 3.5 levels are too much, but this is a consecuence of his "2-3 Zone" that made him really strong on his zone but I also think in mine <--- That´s the problem.

38-1, 38-8, 38-20, I don´t care about this if you assure me that playing another kind of defensive strategy would make him get all those offensive rebounds.

Bye

Last edited by Mr.Mac at 7/29/2009 10:59:28 AM

This Post:
00
93604.408 in reply to 93604.394
Date: 7/29/2009 10:48:13 AM
Overall Posts Rated:
459459
I disagree. When a player is in the corner, he is being defended on two sides already. This allows the wing who covers the corner to overplay any return pass plus it limits the options for the offense. As well, with a third man free throw line extended instead of down low, the skip pass is more easily defended. In a 3-2 zone, the top three players move as a unit, with a slightly wider spacing. Any penetration between must be pinched by the defenders on either side of the attacker.
As for your point about 2-3 defending better in the corner, my problem with that has always been that on one side of the floor it will be a big man who has to close out an outside player. I assume you have played and you know that moving from the block out to the corner while playing a 2-3 zone is not an easy skill. When the match-up is the other team's best driver against a lumbering big man, the results are not great. On the other side of the court, with the small forward down low things are better. But I prefer to have my three best and quickest players defending on the perimeter.

I do agree with your first statement about the origins of playing zone. If a team couldn't its outside shots, pack all five guys in the key and get some rebounds. I think that zones have developed into more complete defenses. The 3-2 is an adaptation to keep rebounders down low but extend the range of the zone, and 1-3-1 goes even further, often including aggressive trapping in the corners and when a perimeter player loses his dribble.

Once I scored a basket that still makes me laugh.
This Post:
00
93604.409 in reply to 93604.405
Date: 7/29/2009 11:34:27 AM
Overall Posts Rated:
959959
If newby help sticky is wrong you have to change it,not the game.And Yeah,maybe the coefficients for high levels could be lowered,but this is not related to SB


but many made this decision on such given information, and what sense makes a training which makes players weaker?

Even GS training has it points where it makes sense, and you didn't expect that it helps you for the future.

From: Thijs

This Post:
00
93604.410 in reply to 93604.407
Date: 7/29/2009 1:32:19 PM
Overall Posts Rated:
9292
I am not totaly sure of this, but I think it would be weird if his number of OR's would change if he changed his D. If anything, I think a man to man or a 3-2 zone by your opponent would have lead to more OR's for your side... On the other hand, I am pretty sure he wouldn't have pulled down 38 if he had played anything else than look inside...

This Post:
00
93604.411 in reply to 93604.402
Date: 7/29/2009 2:03:30 PM
Overall Posts Rated:
1212
1 and 0. Although I didn't find the "1" and I am guessing I could search around and find cousins to this. It is super unusual...and I get that...but 200,000 games? I thought we were talking about the relatively few games in comparison with the new engine?

You GM's can explain and defend it however you want, but

GMJuicePats says he sees "88-44"
GM K says look at it as 50-1 on one side of the floor, and 38-43 on the other
Some say look at it 38-1 to offensive rebound margin.

How can ANY of those be defended? We are just saying "hey..check out this weird game. Do you think it is the new additions to the system?" I understand you are going to defend it and you should. It will work out. You know more about it than we do. ..but to blow "look at it this way" smoke with THAT game? No sir. Nope. THAT game is F'd up ...and maybe a "that IS weird," as opposed to "you are looking at the numbers wrong" would do sometimes. I am guessing that would cut down on threads by appeasing us little people.


Almost 200,000 games were played in the last week so if you know exactly how many of them were weird like the one you are talking about, then you could talk about new GE being bad.

Here is one example of a real match - european championship Div. C: (http://www.fibaeurope-u18men.com/enDivC/default.asp?cid={...) The rebounds are 69:27 totally and this was only 4x10 minutes! 88-44 impossible? Hell, no!

I am not defending the new GE in terms of being LA, I am defending it because your assumptions are based of only 1 match! If in the future you see games like this happening every other week, then maybe there is something wrong. But now? No, sorry.

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