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Visible Aggressiviness Stat

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This Post:
11
173232.41 in reply to 173232.40
Date: 2/19/2011 3:59:30 AM
Overall Posts Rated:
8080
The problem, I think, is not that you have to go to the stats to understand if a player is aggresive or not. Instead the problem is that it is no mentioned at all in the game manual. The game manual should state that their are hidden factors that you have to take into account, and that these could only be understood by looking at the player stats.

If the specific types of hidden factors, e.g. aggresiveness, are listed or not doesn't really matter to me, but it is imprtant that these kind of things are mentioned in the manuals, otherwise it will just feel too random for many, making them frustrated and more likely to abandon the game.

This Post:
00
173232.42 in reply to 173232.41
Date: 2/19/2011 10:15:12 AM
Overall Posts Rated:
237237
The problem, I think, is not that you have to go to the stats to understand if a player is aggresive or not. Instead the problem is that it is no mentioned at all in the game manual. The game manual should state that their are hidden factors that you have to take into account, and that these could only be understood by looking at the player stats.


Also there should be warning: "Don't buy new 18-19y players if they have not played any games. They can be hidden aggro monsters."

This Post:
00
173232.43 in reply to 173232.42
Date: 2/19/2011 2:36:52 PM
Overall Posts Rated:
8080
The problem, I think, is not that you have to go to the stats to understand if a player is aggresive or not. Instead the problem is that it is no mentioned at all in the game manual. The game manual should state that their are hidden factors that you have to take into account, and that these could only be understood by looking at the player stats.


Also there should be warning: "Don't buy new 18-19y players if they have not played any games. They can be hidden aggro monsters."

Why? Judgements of what is good or bad should ofcourse be left to the user. I mean that is what this game is all abort.

This Post:
22
173232.44 in reply to 173232.8
Date: 2/25/2011 8:18:43 AM
Phoenix_Suns
III.5
Overall Posts Rated:
176176
Because every other skill can be improved or declined. Aggressiveness can't change, so it isn't shown.


That´s so not true.
Height is shown, cannot change, but highly influences your plans with the dude.
Potential is shown, cannot change, but highly influences your plans with the dude.

I just don´t understand why some characteristics of a player are shown, and some are not. Whatever influences the player´s developement, it should be shown. Or at least mentioned in the manual.
There´s no plausible point treating potential or aggressiveness differently.

This Post:
11
173232.45 in reply to 173232.44
Date: 2/25/2011 9:27:21 AM
New York Chunks
II.2
Overall Posts Rated:
939939
Passing is shown, and that might give you an idea about the degree to which a player is Passing Aggressive.

but seriously folks...

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
173232.46 in reply to 173232.44
Date: 2/25/2011 9:43:56 PM
Overall Posts Rated:
14651465
+1 I totally agree. I just can't see why aggression is less visible than potential which as we all know is really by far the hardest thing to judge. Every NBA team knows how aggressive players are but they pay scouts fortunes to try and find players with potential.