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Contracts instead of Transfers

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From: Kukoc

This Post:
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219996.42 in reply to 219996.41
Date: 6/17/2012 5:15:00 AM
Overall Posts Rated:
13361336
I am going to take your #1 and #4 together first.
I am suggesting that- LIKE PRESENTLY the SYSTEM determine a MINIMUM SALARY BASED ON SKILLS> This would not be random, but predetermined on same criteria for all players. IF people want to pay the player more salary, guarantee a longer contract (where salary increases over time starting at that base) signing bonus etc.
You mentioned that there would be min and max before. So using your #4
f yo udon't like signing bonus idea, it coudl be removed. Its an OPTION. The alternative to offering a signing bonus is higher pay or longer contract.
So basically whoever offers the max contract first get's the player. You know we can not implement more than one season contracts with current training system. Just because I could lock up my trainee for 5 seasons. If he starts at 5000 (have you seen any contract that doubles a player salary annually?), so giving him 10% raise a annualy for example (which is very generous compared to RL), we get a salary of 7320,5 when he is 23yo. He can be 100k+ player after 3 seasons already. Would create a lot of misunderstanding. Salary currently offers you a somewhat idea of the opponents strength.

About the number 2-s :
#2 NO this doesn't similuate completely real world contract.
I don't understand how salary range is better than fixed salary formulae? Currently the transfer list already regulates the different salarys per player/skill level. You might get the exact same skilled player for more or less, depending on the competition currently online/interested/funds available etc. Currently players and clubs are emotionless. They renew player salarys at the start of every season. Everyone get's offered a fair contract according to salary formulae. How is your system better?
In addition ending the contracts in the middle of the seasons with different contract lenghts will create a server heavy system. You will have to recalculate and update the player salarys during the season. How can that help the server load?

About buyouts. Guaranteed contracts are a pankrupcy favored system. If I relegate (yes I know it never happens in Japan unless you want to) I can't get rid of my high salary roster. How is that any good?

What I actually ment by buyouts is clauses that let you join a higher level club when the agreed sum is paid. A lot of contracts have these clauses. That's how I can empty my next cup opponents roster or remove the dangerous players.

If this is too complicated a concept for you, take an accounting course.
It has become clear, that you want a different game all together. Your suggestions are usually poinltess, seldom thought through and you seem to have never developed anything yourself + you like to rant, but do not put the work in to gather the facts (supporter coverage % comes to mind first). Perhaps you should stick to training basketball to girls.

There are ~50k managers in BB, most do not play in the top division, most do not know how to train effectivly.

So again, what is the upside of your proposed system?

From: Axis123
This Post:
00
219996.43 in reply to 219996.42
Date: 6/17/2012 5:35:35 AM
Overall Posts Rated:
299299
Most of what you guys are differing on is a communication thing. Please don't allow your communication difficulties (both of you) lead you to frustration and name calling.

From: tough

This Post:
00
219996.45 in reply to 219996.42
Date: 6/17/2012 5:40:21 AM
Mountain Eagles
III.1
Overall Posts Rated:
785785
Second Team:
Ric Flair Drippers
98X16 is 1568 people playing in D1, not counting the D2ers. In the whole BB-World. But I like an idea of multi-season contracts, like the TL would be flooded forever and ever. So there'd be like 70+k people that I can't een look right at their skills? How would look at the TL then? it'll be hard. So I like multi-season contract, especially for the craeted teams, those players that are P.Allstar+ and under 19, these are what another basketball manager game (I play a lot of them this summer; but BB is the best) a denomiative player.........

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: Kukoc

This Post:
00
219996.46 in reply to 219996.44
Date: 6/17/2012 10:04:44 AM
Overall Posts Rated:
13361336
and look more at the DMI to get an idea of primaries.
GS has sublevels, so only times you can actually read something out of DMI is at the start of the season and when GS is 9. With different salarys for different skills, you have no certain base values you could pin DMI number on in the future. Makes it really hard for newcomers to understand anything.
I must stress it even more. A lot of my basketball friends have turned down my invitations, because the game already is pretty complex at first sight.

salary more relative to actual production
I think the current system induces you to create multiskilled players, that demand lower salary for higher ingame production. Why would anyone want to bail out 2 skill monster trainers, with most black/blue skills. They already tweaked the training system to be more "multiskill friendly".

basically eliminates renting and daytrading which people have complained about forever and a day, there were flamewar threads about renting and daytrading when I signed up, an issue people had before I even heard of BB.
Wasn't this what economical equilibrium was all about. The free agents and salary tweaks at the start of every season. Now that a lot of the teams are near salary cap. Daytrading is not really a big problem any more. Renting a player might be a problem still, but that's why they should implement GS drop (2 whole levels preferably) on every player transfer.

Last edited by Kukoc at 6/17/2012 10:08:47 AM

From: Axis123
This Post:
00
219996.48 in reply to 219996.47
Date: 6/17/2012 5:22:16 PM
Overall Posts Rated:
299299
Cool beans.

One thing to add...

The game SHOULD be complex.... once you get into it. At start, you should be able to get wins using a simple system then, as you progress, you have to learn more about what to do.

One thing I really like about contracts is the ability for the managers to set the price of the players. As Wolph has pointed out, monoskilled players wouldn't necessarily (they might in some cases) attract a massive fee, which is soooo much more realistic.

The GS idea was mine!

This Post:
00
219996.50 in reply to 219996.48
Date: 6/18/2012 12:48:02 AM
Overall Posts Rated:
137137
i think it would put rookie mananger at risk,becuase alot of rookie managers like myself didnt buy a good player we buy what we could afford. I trieid to build around a so and so player and the rest had with low salaries..

Now let say one of them blows up 24k wage a week. i cannt afford that so now im stuck with the guy,.It could 3-4 guys with skill increase(salary) of 25k or more in 2 season time . I have sell them and take lost or go bankrupt, with no money to get better players .. It will be draft dreaming for 4 seasons LOL

I like how it is.,. contracts would kill me right off this game, the game is hard enough with the snipper getting players you bid on at last seconds.. contacts its good idea but i like the way the game is i can earn money and survive by my own doing not my undoing of some contract.

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