BuzzerBeater
BuzzerBeater Forums
BB Global (English) > should BB take Li off the game
Back to the Sneak Peek
BB Global (English)
2 day old team with $300,000 (...
1
Easy fix for retaining new man...
1
Game Engine Discussion
56
Training and minutes (moved / ...
1
should BB take Li off the gam...
61
Closed
1
Closed
1
What is the ideal skill set to...
1
Friendly?
2
Transfer Bug
2
Coach Level
1
The PR project
3
Experience (moved / déplacé)
1
Attitude Should be removed fro...
1
Closed
1
Autobid would give advantage t...
56
Tournament doubts (moved / dép...
1
Official Second Team Poll & Di...
906
Closed
2
<
>
Favorite Folders
should BB take Li off the game
Set priority
High
Normal
Low
Show messages by
Everybody
WillFreeman (1)
Coach MK (3)
GM-Perpete (2)
Nachtmahr (1)
GM-Nik0 (1)
Manon (1)
Mr. Glass (5)
Phyr (2)
Mountaineer (1)
BAN-wolph (4)
Search this Thread (Supporter Feature)
From:
Phyr
To:
BAN-wolph
This Post:
0
265255.42
in reply to
265255.41
Date: 12/3/2014 9:13:32 PM
Overall Posts Rated:
654
I'm talking just training skills they need for the offense. Bigs really only need IS to be effective in the offense. Add some JS if you want him to be a power forward. You can punt JS/JR and still have a very effective LI guard. IS is free so I don't know why you wouldn't want it on all players.
Mark Unread
Ignore User
From:
Phyr
To:
BAN-wolph
This Post:
0
265255.44
in reply to
265255.43
Date: 12/3/2014 9:44:51 PM
Overall Posts Rated:
654
You are posting like I am training these players. All I am saying is that it is easy to do.
Mark Unread
Ignore User
From:
Mr. Glass
To:
Nachtmahr
This Post:
1
265255.45
in reply to
265255.20
Date: 12/4/2014 11:58:45 PM
Overall Posts Rated:
137
Motion sg in my opinion should look like this..
Jump Shot: 12 Jump Range: 13
Outside Def.: 13 Handling: 12
Driving: 15 Passing: inept (6 )
Inside Shot: 9 Inside Def.: 8
Rebounding: 9 Shot Blocking:9
Stamina: 15 Free Throw:15
Experience: ???
anything higher than that is a imbalance. Which draws more attention to the next player to pick up the slack , which I think is a great, great thing.. Motion is ran by passing and team flow exp. pace.. the sf does a bit of everything it still depends on your best shooter regardless of who that may be.. also the foe od/id
motion center would look like this in my opinion
Jump Shot:10 Jump Range: 11
Outside Def.: 14 Handling: 8
Driving: 6 Passing:13
Inside Shot: 9 Inside Def.:10
Rebounding:8 Shot Blocking: 9
Stamina: 10 Free Throw: 14
Experience:????
this is a motion center the best I could create to predict. I think inside shot could be 10-11 im not 100%.. the ft has to the highest point on him to produce points and take shots. this will exploit a OD and id.
Push the ball is Ran by the pg/sg /sf/ is fast and based on exp. As far as that goes I think Jr/jr and driving a play huge factor also handling. I'm not sure to speak on player field placement and team timing. That is debatable thing but I assume its true in a way for mass point production or over all in the tactic. I would say the more flow and exp the better it works.. I put Max to show these are the very important factors. these skill are for all 3. position pf/c I will not tell. I will not and Cant spoil it all..
Jump Shot: 12-14 Jump Range:13-14
Outside Def.:??? Handling:12-15
Driving: Max Passing: max
Inside Shot: max Inside Def.: ???
Rebounding: 11 Shot Blocking: 9
Stamina: max Free Throw:10
Experience: ???
I think R&G offense creation is no different the push the ball. I would change a few things. Do don't need much passing in run in only in the PG and Pf to me thats the deal breaker. Ifyou want sg to be lethal. there you go. when I put max it show this skill that is important. the one I put a said number they are important by strength code. depends on you as a managers really more than my personal opinion r said number put.
Jump Shot: max Jump Range:max
Outside Def.: 8 Handling: max
Driving: max Passing: 5
Inside Shot: max Inside Def.: 6
Rebounding: 8 Shot Blocking: ???
Stamina: max Free Throw: 15
Experience: ???
Every position need some slighlty different skill based on position please note that. Every tactic cost more than the next. I don't think R&G work with flow much,,I think its a erratic very unpredictable tactic based on skill out right and passing. stain Gs a lot factors.. I think live by the sword by sword. but I balance your player correctly or close to that you cant beat it. I would put the pg passing the highest also the pf.
feel free to correct me.
Last edited by Mr. Glass at 12/5/2014 12:05:09 AM
Mark Unread
Ignore User
From:
Coach MK
To:
Mr. Glass
This Post:
0
265255.48
in reply to
265255.45
Date: 12/5/2014 5:02:07 AM
Stavanger Titans
II.1
Overall Posts Rated:
2042
Second Team:
The Vikings
What is Stamina 15 good for ?
And a C with ID 10 is ridiculous, at league level 3 he is a victim ...
Hell Ya - We are coming from the North to conquer your arena ...
Mark Unread
Ignore User
From:
Coach MK
To:
GM-Perpete
This Post:
0
265255.50
in reply to
265255.49
Date: 12/5/2014 5:20:24 AM
Stavanger Titans
II.1
Overall Posts Rated:
2042
Second Team:
The Vikings
And it is a huge amount of wasted training time .... But the post speaks for it self, like wolph said.
Hell Ya - We are coming from the North to conquer your arena ...
Mark Unread
Ignore User
Disable Emoticons and Images