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New Changes!

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29236.42 in reply to 29236.41
Date: 5/8/2008 10:39:41 AM
Overall Posts Rated:
225225
Thanks for the detailed reply (the end got cut off by the way).

It is good to know that most of these issues have been considered. I think it is normal for people to immediately start pointing out problems. And I think this is good (or at least not bad), since this can potentially provide a perspective that has escaped the dev team. Even though some of us are probably a bit over the top with the reaction, I am sure none was meant in a bad way as we all appreciate the time and effort you're spending on making the game better.

It is also good that some points got cleared up. I wish to point back to game shape issues. For one, there are some teams with dedicated stamina or free throws (or both) training regimes that might end up putting folks with bad game shape on the market. Two, the problem that was brought up in this thread will stem, I think, from relisting the same player over and over. In effect, it is a dilemma between risking getting a lower transfer fee in a market that still has imperfections (and possibly feeding a daytrader in the process), and driving the game shape down and getting less money because of that anyway.

I realize that this is designed to hurt traders that hold players 'on stock', and keep re-listing them until someone makes a bid, I just think that it often takes at least 2 listings for just about any team to sell a player. Hopefully, the game shape effect when not being able to find a buyer will be less severe (this is not made explicitly clear in the news statement), because 2 levels is just painful.

Cheers

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
29236.43 in reply to 29236.41
Date: 5/8/2008 10:59:25 AM
Overall Posts Rated:
33

One other note: I've seen a few people mention that they'd like more advance notice of new features that are coming. The main problem involved is that there are often technical reasons why the ideas that we are working on turn out not to work, and we definitely do not want to announce, for example, that we're working on a new staff system if it turns out that our idea ends up failing (about half of the ideas that we like and start trying to implement fail for one reason or another before they are complete). So it would mean that we would be completing new features and then holding them back for a few weeks, which is something we will do with a major game engine change but have tried not to with other stuff. But is this a good idea an


only one thing.

I think that it not correct announce something on wich you are working but that is not ready and in this i think like you (if i did translate correct)

but i think that one month before asg or end season you must announce the changes that you are going to make on asg or end season. Changes taht are sure and tested. If there is somethink on working in that periods its became one of changes of the next time..

In this way the problem is finish and we are really happy about this

i hope that you can understand me despite my bad english

This Post:
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29236.45 in reply to 29236.44
Date: 5/8/2008 11:16:48 AM
Overall Posts Rated:
33
yes yes i understand.

I spoke this only to reduce the effect sourprise.

i have in mind the same model of hattrick that i think you know well. If i remberber correct they say what are the future changes with an editorial e and after a non longe time the change the game

and i hope that when they announce the change thesa are ready

I think that this is the best sistem but it only a suggestion.

This Post:
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29236.46 in reply to 29236.13
Date: 5/8/2008 11:52:22 AM
Overall Posts Rated:
2222
One question, will we somehow know which players the fans like best?

Something like a popularity index ;)

From: hoo-cee

This Post:
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29236.47 in reply to 29236.45
Date: 5/8/2008 1:24:06 PM
Overall Posts Rated:
106106
i have in mind the same model of hattrick that i think you know well. If i remberber correct they say what are the future changes with an editorial e and after a non longe time the change the game

In Hattrick they have announced quite a few changes that either won't be implemented at all (like stamina affecting to injuries) or haven't been implemented yet (substitutions). That's not good.

From: ned
This Post:
00
29236.48 in reply to 29236.11
Date: 5/8/2008 6:51:19 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Concerning BBB there is a thread and I've written there, here I'd like only to discuss about DT cause that's my "life reason"
In general I like these changes and of course these news are another help to prefer the training instead of trading but imho this could be not enough. The real DT doesn't care about enthusiasm and the shape can be easily receovered; in any case the form of the player is the last thing I see when I buy a player also because there is a random there - last season a player that played 77 minutes lost 2 lvls, it happens in the week of the final PO of my conference...
More interesting is the question related to the fans, this is a great idea, also in this case everything depends from the influence that DT will have; if the BBs found a perfect balance that's the best news they introduced ;)



PS: I still don't understand why don't raise a little bit the % when you want to sell immediately a player bought.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
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29236.49 in reply to 29236.48
Date: 5/8/2008 9:40:34 PM
Overall Posts Rated:
11
hi,

you said

"The idea of an offseason "holiday" for the fan enthusiasm changes is one we'll discuss. However, I'd ask that you take a look at the way this is implemented before overreacting, "

can we include construction of arena to speed up during this time too? maybe someone eliminated would reap the benefit since he already doesnt get any revenue and reluctantly would want to have more expenses. as those who are in the playoffs or after the season can we be given small amount of days or shorten the number of days estimate to get it done?

so we can have number of options as to what to do next after the season.

This Post:
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29236.50 in reply to 29236.49
Date: 5/8/2008 10:20:58 PM
Overall Posts Rated:
225225
You still get crowd up to the old attendance level when the arena is in construction. This suggestion is out of place.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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29236.51 in reply to 29236.50
Date: 5/8/2008 11:21:36 PM
Overall Posts Rated:
11
what i meant is,

since those players who didnt get to play in the playoffs get to reap this benefit if they decide to expand their arena. since no more games, unless scrimmage attracts a lot of fans to watch since its free. also only given one chance so they better plan hard. lets say instead of 11 days normal they get 50% or 60% off THE TIME NOW TO GET IT DONE.

on the other hand, those eliminated in the playoffs if they decide to expand arena they also get to benefit a bit faster but not the same as those who didnt qualify for the playoffs. while here also only one chance but gets 33% off the time needed to finish the project.

while those who get to ride the whole season and end it after the finals somewhat experience a fast or 25% off the time frame needed.

this is not when there are still games played on a normal basis excluding scrimmage, since the reason why our construction projects get delayed is due to the ( i think ) " unsaid rule " that they wouldnt want it done just before a game or right when there is a game. since its the offseason nothing bothers the construction work, players, fans etc arent thinking much of basketball except the management. so nobody comes to the arena to see.

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