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Training Speed Analysis 2

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78242.421 in reply to 78242.420
Date: 4/28/2011 5:26:06 AM
Overall Posts Rated:
205205
Passing trains Driving, so that's the way good drivers get their open looks inside.

OD and Handling really does make little sense. That ID doesn't train OD a little is more surprising to me.

JR->JS does make some sense, though, since when training their Range, players take lots of jumpers, even if they don't hit them regularly - that's why there are separate skills for range and JS, or Handling and Driving... they are not the same, but training the one will help improving a little in the other.

From: Kwan

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78242.427 in reply to 78242.1
Date: 4/28/2011 9:31:13 PM
Overall Posts Rated:
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Does training take longer for higher levels of attributes? Age and elastic effect are certainly factors in a practical scenario. How many weeks does it take for pops for marvelous and higher skills?

From: Fresh24

To: Kwan
This Post:
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78242.428 in reply to 78242.427
Date: 4/29/2011 2:30:24 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
307307
Does training take longer for higher levels of attributes?
nope.

This Post:
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78242.429 in reply to 78242.428
Date: 4/29/2011 3:58:21 AM
Overall Posts Rated:
205205
that's not exactly true.

higher skill levels, on average, do take a bit longer to pop. This is because of the elastic effect. However, this depends on the other skills of the same player. One marvelous skill will take a long time to train if no other skill is above respectable, while there is no difference to training a respectable skill when the guys other main skills are around marvelous as well.

This Post:
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78242.430 in reply to 78242.429
Date: 4/29/2011 4:26:34 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
307307
reading his entire message, it seems he understands there is an elastic effect and was just asking if a low level skill takes longer to pop relative to a high level skill independent of all other variables, and as you re-iterated, the answer is no.

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