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Minor suggestions 3 (thread closed)

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273519.425 in reply to 273519.424
Date: 12/23/2016 1:40:36 PM
Ratu BK
SBBL
Overall Posts Rated:
200200
Minor (or is it a major?) suggestion here.

Ease up on the skill drop-offs. The market now is as we all know, quite crazy. Teams are shelling out millions for players, in part because the talent pool has gotten smaller due to fewer managers.
Seeing as its a basketball simulation game, and players in real life B-ball does seem to age a bit more gracefully, i suggest making the drop-off curve a bit less steep, or maybe tweaking it so that some areas of the game aren't as affected. For example, older players tend to "drop" very little in passing, so the formula could be more forgiving in some areas (passing, 3pt shooting for example), while other parts of the game (say outside defence or shot blocking) requires more athleticism so maybe keep these drops as is?

This would prolong the life of players, and perhaps in a way cool down the market, making players competitive for a longer time. 33 is no age after all ;)

/Rufferto

This Post:
00
273519.427 in reply to 273519.425
Date: 12/23/2016 6:27:03 PM
Overall Posts Rated:
9797
I agree with you in the passing or shooting thing. In reality those players even tend to improve on those skills to compensate those drops.
Probably tweak it in a way that some skils drop harder and others dont drop?

From: Knecht

This Post:
22
273519.428 in reply to 273519.425
Date: 12/27/2016 9:21:08 AM
Overall Posts Rated:
16031603
The dropoff should be much steeper and the development much faster.

Right now a players prime years are from ~28-31, imo it should be from 24-30. In real life many players are washed up at the age of 32.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
273519.430 in reply to 273519.429
Date: 12/28/2016 5:09:45 PM
Overall Posts Rated:
16031603
Would love to be able to have a "save lineup" setting. For ex. day 1 lineup, day 2 lineup, day 3.

The setting we have now is good but if I have complicated training plans or injuries occur and I have to Frankenstein a lineup, it all gets messed up


Suggested that a while ago - seems there is no interest on the developers side.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
273519.432 in reply to 273519.431
Date: 12/28/2016 5:28:42 PM
Overall Posts Rated:
16031603
Could simply be too complicated to write code-wise. It's not a huge deal, it's just a QOL change.


So is it too complicated or not? I am confused.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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