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Training minutes in walkover

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From: Kukoc

This Post:
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141058.43 in reply to 141058.42
Date: 4/29/2010 8:47:42 AM
Overall Posts Rated:
13361336
Problem with 5 lucky fans: they are very foul prone -> thus your players tend to foul often aswell. That will eventually result in even more problematic minute distribution. Perhaps BB-s could tone lucky fans down a bit.
There are forfeits in professional basketball. It happens rarely but it still happens. No flights because of snow, ash clouds. Ofcourse there are some games you can reschedule, but that option would really mess up BB. Creating players to fill lineup does not seem to be a good option aswell.
Restricting sales and retireing below 5 players might be an option, but I can think atleast one problematic situation right away. You have 5 players all high salary, your balance is $-whatever. Your weekly income is also in -. What can you do? Can't buy players, can't sell players. There are no minimal contracts in this game. Bankrupt:(

This Post:
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141058.44 in reply to 141058.42
Date: 4/29/2010 9:01:16 AM
Overall Posts Rated:
959959
they make it with lucky fan, which usually result that after 3 quarter your team is fouled out, thats why they make it like today :) But i think they could work that out, count the game as 25:0 and use the calculated minutes, with a game vs a standard "bot like" team, and take this minutes and count it as a 25:0.

From: Stauder

This Post:
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141058.45 in reply to 141058.43
Date: 4/29/2010 12:26:37 PM
Overall Posts Rated:
246246
Forfeits do not happen....it's called reschedule or maybe canceled, but for any respectable league this does not happen.

Now if a team is trying to be successful and have 5 high salary players then we all know this is not a good option and I have not found anyone doing this yet. It would be really easy to tone down the "lucky fans" also.

Most teams that are forfeiting games are going to end up being a bot, therefore who cares if they go bankrupt. In other games I play if a team goes below the minimum amount of players then they are automatically assigned a game created free agent that is the lowest level possible player. If need be those players could have $0 salary since they would be atrocious at everything. This is a very fair way and besides the teams that have this issue are not trying to be competitive so who cares if they have the worst possible players or if they go bankrupt???


This Post:
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141058.46 in reply to 141058.44
Date: 4/29/2010 12:28:08 PM
Overall Posts Rated:
246246
The foul outs are an issue here, but it makes no sense for a lucky fan to draw fouls, therefore the admins should lower the probability of this happening and then this wouldn't be an issue.

This Post:
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141058.47 in reply to 141058.46
Date: 4/29/2010 12:52:51 PM
Overall Posts Rated:
959959
The foul outs are an issue here, but it makes no sense for a lucky fan to draw fouls, therefore the admins should lower the probability of this happening and then this wouldn't be an issue.


the thing is that the prohability of fouls mainly depends on the "aggressiness" of both participated players, and maybe the BB thing it would be better to give that to the lucky fans for regualar matches because ability plays a role who make the actions. So a lucky fnan in a regular match, wouldn't shoot and draw fouls a lot(because the regular player acts better in the offense) but will foul his opposition more often who will make a lot of action because he can not defend.

Another reason for this is that he shoot with a low percenatage and and ones aren't that often, too.

PS: thats are just my impression, how i think the ge works ;)

From: Kukoc

This Post:
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141058.48 in reply to 141058.45
Date: 4/29/2010 12:56:48 PM
Overall Posts Rated:
13361336
It happened in 3rd place rematch this year in BBL. One of the teams forfeited and I have seen forfeits before. What the hell is cancelled game? Someone will get a win, depending which team fails to show up. So it's a forfeit.
Now if a team is trying to be successful and have 5 high salary players then we all know this is not a good option

The point of this game is that everyone can play it the way they want. So if someone wants to have 5 players he can do it. There are plenty of ways to play the game. Anyone can choose their own way. Is it the best way to play. Probably not, but it's not up to us to decide it.
Are you sure 300-14 is better suited than 25-0? Actually we can not know how easy it is to tone down those lucky fans and how much extra resource creating those scrub players will take.

From: Stauder

This Post:
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141058.49 in reply to 141058.48
Date: 4/29/2010 7:41:48 PM
Overall Posts Rated:
246246
Yes they can play the way they want, BUT if they play with 5 players and one gets injured then they are taking that risk, therefore somebody else should not pay the price for that. They should live with the consequence which is buying another player OR what could easily be done is automatically assigned players with no salary and no capability of being trained. A token fill-in they must play until their roster is valid. If not this then assign a lucky fan to play with the healthy players.

I mean any system which allows ANYBODY that wants to screw a team to field an invalid roster and force a forfeit is undoubtedly flawed. It's not that hard to see this so why are you defending such a flawed system? I just find it funny that you are so against any kind of change. It's like you choose not to try and find a better way, but accept the way it is and defend it until the end. If you would try and work through the issue and give some constructive feedback rather than a bold defense against anything that suggests a better way then I think this could be a very great thread for the admins. This is not me insulting the current system, that's why I'm trying to actually fix the problem and not just complain about, you know? Any great game evolves and what I am suggesting is very constructive and not so drastic. Now there are other things which would be great to change as well, but that's another completely different thread.

Last edited by Stauder at 4/29/2010 7:46:34 PM

This Post:
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141058.50 in reply to 141058.47
Date: 4/29/2010 7:57:17 PM
Overall Posts Rated:
246246
I'm not completely sure I understand what you are trying to say, so forgive me if I misinterpret. I also realize this is just your opinion, but if this opinion is fairly accurate (which it probably is with your wide range of experience) here is my take.

First, fouls should depend on aggressiveness to a point. Teams that play pressure defense may foul more, however if one team is far superior then the pressure should not result in fouls as the team they are playing are very poor offensively, which in turn shouldn't allow them to draw fouls. When you are a "lucky fan" you should not draw fouls and you should commit more fouls. This is just common logic. Your better players in real basketball are able to draw more fouls because of their skill level and athleticism being superior. They should commit less fouls as well because they are able to keep up with the offensive player without having to reach in or hack. Just using common basketball logic a "lucky fan" is not nearly as good as the players on the court, which in turn should make them act in a way that doesn't allow them to draw fouls....well maybe they would very rarely.

So basically after saying all of that it seems that I partially agree with you, but I believe you can play more aggressive and still not foul very often if your opponent is very poor in skill.

This Post:
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141058.51 in reply to 141058.50
Date: 4/29/2010 8:38:38 PM
Overall Posts Rated:
959959
in RL this might be right but here it seems to be different after my experience, i checked NT games who are decided by are clear margin(+30) in the past to compare the number of fouls with teams of different skill level and is was nearly the same even when italy plays against a 20 user country.

And aggresiness is a hidden attribute of a player and not connected to tactics.

This Post:
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141058.52 in reply to 141058.51
Date: 4/29/2010 11:12:16 PM
Overall Posts Rated:
246246
I was not saying I knew how BB worked, I was using common sense and logic to explain how fouls should primarily work and I agree you could combine what I spoke of with a SMALLfactor of randomness and hidden "knack to foul."

From: Kukoc

This Post:
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141058.53 in reply to 141058.49
Date: 4/30/2010 2:56:51 AM
Overall Posts Rated:
13361336
I don't understand, how are you paying the price? You get training minutes and you can play tie. Forfeiting team does not get training minutes and get's a *, making him lose point difference tiebreaker. They are punished enough, thus there is no need of assigning players to those teams from air. With 3 players you can play a game, below that it will be a forfeit.
I'm not against any change, just against changes that make no sense. How is forfeit flawed? Remember we are talking about the whole BB not just lower leagues. I would not like someone having the league record from one of these games. Scoring 100 points or whatever. If a team goes bankrupt, all players will be listed, he might end up forfeiting the rest of the season. About one game for everyone in the league. Then he relegates.
How many forfeits have you had? 1? Did it screw up your game? I also like the fact that teams fielding only 5 players for training purposes, could have 2 injuries and one foul out -> thus losing all training. Risk reward.
Remember we can not change things just for the sake of change. I can't wait to see your other suggestions.

Last edited by Kukoc at 4/30/2010 2:57:25 AM

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