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Injuries

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From: ned

This Post:
00
15977.44 in reply to 15977.43
Date: 3/7/2008 4:16:51 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Charles thanks for your post ;)
I don't know if this can be an huge problem but without changing completely the injury sistem, for the moment a solution could be to became the doctor more important, reducing the days injuried in % with his level. Lvl 1 nothing will change, lvl 10 you can save 2 or 3 weeks for example. 2 or 3 weeks in this game are a lot of time, anyway the managers could decide if spend money to assume a doctor or to leave the player dying

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
15977.46 in reply to 15977.43
Date: 3/7/2008 4:38:22 PM
Overall Posts Rated:
506506
Thanks for this information, I'm looking forward to the announcement!

This Post:
00
15977.47 in reply to 15977.45
Date: 3/7/2008 7:15:46 PM
Overall Posts Rated:
137137
Is the problem that the doctors are:

1. too weak (doesn't prevent enough injury/help healing)
2. too expensive -- might help some, but isn't work 20k-25k/week for a level 10 doctor.


Steve
Bruins

From: shades236

This Post:
00
15977.49 in reply to 15977.48
Date: 12/23/2008 1:33:58 PM
Overall Posts Rated:
2222
sorry for language, i was trying to keep my temper down..

these damn injuries are REALLY getting out of hand!

I've never ever experienced as many injuries as i have after the redesign of the staff system.

I had a lvl 5 doctor couple weeks ago and my best player got injured (He's a "All time great" potential player, 20yo.. every week of training is so important. He got ******* injured 3 weeks! I lost the playoffs mainly because of that. (just think, your best player in BB makes a huge difference in a game.. or who else would score those 30-40 points..?)

fine.. i really need to keep my young trainees blessed and without injuries, in order to train them nicely - So i buy a lvl 6 doctor with taping ability. Then i buy a new SG trainee, 18yo, 183cm, perfect atributes to start off -> First game: Injured 2 weeks, aaah THANK YOU!

Last but not least, i come home from university.. log in and check my game, and i see my player star player (timo heigel, the all time great potential guy) injured again.. well, i dunno how long.. but it's probably not a "taping" issue, so now i am just gonna freak out, if this guy is seriouslly injured again. Even if it's just for 1 week.. i mean what are the ******* odds, that the only player i care about my team gets injured a 2nd time within 5 weeks, after being injured for 3 weeks before that WITH a lvl 6 doctor and 20yo.

Please change or at least look into this, Injuries are nothing but ******* frustrating! It really ruins this "game"! I mean i can understand when a guy is maybe injured for a week or 2 weeksin the NBA. Lets take 2 weeks injury - that equals 0.532 weeks in BB time, so that a semi bad injury would take 3.7 days in BB time. A hard one would be maybe 6-8 weeks in the NBA, so we're talking about maximum of 2 weeks in BB!

But a 3 week injurie in BB is like a 2.5 month injury in the NBA.. did he break his neck or what?

Please get things straight!! it's so annoying to spend so much time trying to optimise everything and get screwed over by some randomness!

Last edited by Edju at 12/23/2008 1:41:54 PM

From: GrFlur
This Post:
00
15977.51 in reply to 15977.49
Date: 12/23/2008 11:57:40 PM
Overall Posts Rated:
592592
did you prefer a 7 weeks injuries?


i don't, really...

Howl to the Moon, you won't regret it.
From: ardain
This Post:
00
15977.53 in reply to 15977.52
Date: 12/25/2008 10:54:43 AM
Overall Posts Rated:
3333
My team has been on a tear this year - first they crippled a Lucky Fan, then 2 injuries the next game and last game provided a nice 2 week injury. Kind of funny since I traded away a guy who was known for causing injuries - play against me at your own risk!

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