sorry for language, i was trying to keep my temper down..
these damn injuries are REALLY getting out of hand!
I've never ever experienced as many injuries as i have after the redesign of the staff system.
I had a lvl 5 doctor couple weeks ago and my best player got injured (He's a "All time great" potential player, 20yo.. every week of training is so important. He got ******* injured 3 weeks! I lost the playoffs mainly because of that. (just think, your best player in BB makes a huge difference in a game.. or who else would score those 30-40 points..?)
fine.. i really need to keep my young trainees blessed and without injuries, in order to train them nicely - So i buy a lvl 6 doctor with taping ability. Then i buy a new SG trainee, 18yo, 183cm, perfect atributes to start off -> First game: Injured 2 weeks, aaah THANK YOU!
Last but not least, i come home from university.. log in and check my game, and i see my player star player (timo heigel, the all time great potential guy) injured again.. well, i dunno how long.. but it's probably not a "taping" issue, so now i am just gonna freak out, if this guy is seriouslly injured again. Even if it's just for 1 week.. i mean what are the ******* odds, that the only player i care about my team gets injured a 2nd time within 5 weeks, after being injured for 3 weeks before that WITH a lvl 6 doctor and 20yo.
Please change or at least look into this, Injuries are nothing but ******* frustrating! It really ruins this "game"! I mean i can understand when a guy is maybe injured for a week or 2 weeksin the NBA. Lets take 2 weeks injury - that equals 0.532 weeks in BB time, so that a semi bad injury would take 3.7 days in BB time. A hard one would be maybe 6-8 weeks in the NBA, so we're talking about maximum of 2 weeks in BB!
But a 3 week injurie in BB is like a 2.5 month injury in the NBA.. did he break his neck or what?
Please get things straight!! it's so annoying to spend so much time trying to optimise everything and get screwed over by some randomness!
Last edited by Edju at 12/23/2008 1:41:54 PM