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No more micronations

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From: rcvaz

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194440.43 in reply to 194440.42
Date: 8/21/2011 11:11:11 AM
Overall Posts Rated:
172172
I'm not sure I agree here... Even if they play in a mixed regional league, I would still think countries would want their own national team. With the language barrier and all, it may be hard for a Japanese manager to control a national team with Vietnamese and Malaysian players, not to mention oversee their development. I would feel that the solution that would work more easily would be with just a mixed league I, and then each league II would be just for a single country. That may preserve interactions between different managers of the same country. The cup is a minor thing, you can put everyone together. There may be the argument that "country A has less managers than country B, so they can get to the top league more easily", but then what can we do?

This Post:
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194440.46 in reply to 194440.45
Date: 8/23/2011 5:33:35 PM
Overall Posts Rated:
152152
I think that the Leagues(and cup) of small countries ( ie. African League) should be merged as many has said. But I think that the draft and the NT should still be done domestically.

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194440.49 in reply to 194440.6
Date: 8/25/2011 3:36:26 AM
Overall Posts Rated:
587587
Edit. Bah, just ignore this post. Somehow I didn't see the discussion was already 50-post long, so my point (if there is one) was probably already covered...



My idea would be give you your own flag, they could even make more nations in terms of flags and signups, just your league would be mixed.

From competition and fun-of-playing point of view (which should be the most important viewpoint), I do like this approach and I think many agree. Having separate nations but combining them into bigger groups for the purpose of having more competition seems like a workable solution. You could then of course separate a growing country from such a group and give them their own league when/if the number of teams goes up.

Unfortunately, I however don't think this is something the league structure and the whole game framework allows too easily. It requires manual work, which could potentially take place every season (the seasons are pretty short actually in terms of planning and doing manual maintenance work). It would also mess up most of the automatic promotion/demotion processes every single time a change is made. This would confuse many users. I guess you could avoid much of the confusion by making the changes very slowly and communicating early. But the big barrier here really is the technical difficulty and the limited resources I think.

Last edited by GM-WallyOop at 8/25/2011 3:40:32 AM

This Post:
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194440.51 in reply to 194440.49
Date: 8/26/2011 3:06:09 AM
Overall Posts Rated:
13361336
It would be good to look over the combined league structure after every season. Perhaps 2+ seasons of stability in users would be the basis of moving any country out of the combined league. What would be the number of users needed to consider a country stable? 80? 336? How many countrys atm are over 336 active users?

From: CrazyEye

This Post:
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194440.53 in reply to 194440.51
Date: 8/26/2011 3:59:57 AM
Overall Posts Rated:
959959
It would be good to look over the combined league structure after every season. Perhaps 2+ seasons of stability in users would be the basis of moving any country out of the combined league. What would be the number of users needed to consider a country stable? 80? 336? How many countrys atm are over 336 active users?


i think you should know that country gotta split up in advance, maybe the previous season.

Because i believe then you had a chanche to fight for country ranking to start in a higher league(even when it is count over a few season, i think one season to fight would be fair).

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