the thing is why teams at lower leagues strides harder making myself an example. it took me 3-4 seasons of tanking meaning out of my frustration i just left my team hanging even to the point i got a warning 3x on my email stating if i dont log in in a week ill lose my team. wasted training on 2 of really good players having good base skills sets.
to make it short, it took me that long to just muster up close to 1.8 million that i can afford to buy a player that i bought at a staggering 1.5 million 70k salary player that is already 27 yrs old. because of that i have to sold 2 players of mine at a total of of 1.4 million ( i have to list them a number of times ) to cover it which let me be able to buy a 28 yr old 50k salary center at 730k
The truly unfortunate thing is that you're probably far from the only one to do this. But while it is unfortunate for you, I'd rather the game move toward rewarding teams for creating players rather than making players so inexpensive that the practice of throwing away three seasons just to pile up cash continues to be profitable and encouraged.
tell me hrudey and your all wondering how come your losing people in this game? now for you to say we are all complaining about this and that try to put yourself in our shoes. its easy to say things out of summary of ones experience but what your going through doesnt mean we are going through it the same way.
The funny thing is that it would be easier for me if we went back to deflation. My run with my core of players is coming to an end soon, and even if I can replace the three guys that I didn't build myself, the other six guys in my core are running up in age. It would be nice - for me - to see 29 year old guards at 300 or 400k, bigs at less than that, but those days are gone.
But I don't believe we're losing people because of inflation, any more than I think we lost more than 20k teams during the deflation era because of deflation. My presumption is that we're losing people because this is a very narrow target audience in the first place - guys who are willing to put in months of RL time for a single season of progress in a world where plenty of online gaming alternatives provide a more instant experience.
look before i use to get to train players at all star level from 3k salary to almost 40k consistently now i have to just satisfy myself with star level only to be so much happy if they reach a salary surpassing 20k ( im training balance guards )
is it easy to just say sell em when the time comes so at a price of around 200-400k in which i can afford to buy a better player which i have a struggling team have to try to put money on the expansion of my arena that does get full by means of having close to minimum prices
All-star potential trainees are still relatively cheap and if you're training for profit, they'll certainly end up selling for more than you paid for them, while still being good enough to play for you at any level - I mean, my two star potential guys are playing close to 20 minutes a game in the league and more in the Cup and I have no real complaints, other than the age.
another point which i agree with you is having enough talents on the market to compensate the needs of teams which in effect lowers prices. such a time in BB when centers were not expensive since its easier to train them compare to guards.
And that's sort of the whole issue here. The market rises and falls because of what is trained and what is desired (and what is lost, though the number of players lost through teams going bot I still think is not nearly as significant as some). If it were my decision to make, I probably would have made training lower potential guys significantly faster some time ago, which would help now of course and would always give new teams an avenue to improve quickly and inexpensively regardless of the market. But it's not my game.