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Long term arena building and revenue

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From: Jason

This Post:
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272768.43 in reply to 272768.42
Date: 8/23/2015 8:02:19 PM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
To add on to what you are saying....On average it takes about 18 home games to make back what you spent building the seats....once you sell those seats 18ish times, it's pure profit every time they sell after that, and an empty seat is not costing you any money either.

This Post:
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272768.45 in reply to 272768.41
Date: 8/23/2015 11:12:27 PM
Overall Posts Rated:
370370
... all other things being equal, seat pricing has an elasticity lower than -1, so when you lower ticket prices, by a certain percentage, the volume of tickets sold increases by a higher percentage.
Of course, once you hit rock bottom on ticket price, and have strong fan survey results, and STILL have empty seats, it is at that point that you are really only building seats for a future promotion (or playoffs, as they draw larger crowds than regular season).

There, that's the type of constructive response I hoped to see. Too bad others can't follow your example, instead of just attack (even moderators, whom you would think would be more responsible than that).

Yes, I agree with your point. I think if you are experiencing empty seats you can mitigate the loss by lowering your ticket prices, thereby recouping part of the money you spent on those seats. Since you still have some empty seats (although fewer) and since you have lowered your prices, the recovery is only partial, but your situation isn't as bad.

No one has yet said that empty seats producing no revenue is a good idea. The first person who does will give us all a good laugh and lighten the tone of this thread.

This Post:
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272768.47 in reply to 272768.43
Date: 8/23/2015 11:16:25 PM
Overall Posts Rated:
370370
To add on to what you are saying....On average it takes about 18 home games to make back what you spent building the seats....once you sell those seats 18ish times, it's pure profit every time they sell after that, and an empty seat is not costing you any money either.

Actually, empty seats never pay for themselves. Only after sufficient games with fannies in the seats do they pay for themselves ... and what number is sufficient depends of course on your ticket prices.

This Post:
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272768.48 in reply to 272768.44
Date: 8/23/2015 11:20:34 PM
Overall Posts Rated:
370370
Players, as assets ...

Irrelevant to those for whom the purpose of players is winning games, not profiteering.

I understand that may be a minority, but some of us still look at winning games as the point of a sports sim.

Relating the value of a player to the size of the arena is an interesting concept, though. I'll give you that.

This Post:
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272768.49 in reply to 272768.46
Date: 8/23/2015 11:21:55 PM
Overall Posts Rated:
370370
Empty seats producing no revenue is a good idea.

Thank you Mr. Joker.

From: Jason

This Post:
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272768.51 in reply to 272768.50
Date: 8/23/2015 11:44:02 PM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
You may have an ugly logo, but you make a lot of sense! haha

This Post:
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272768.53 in reply to 272768.52
Date: 8/23/2015 11:55:58 PM
Overall Posts Rated:
370370
In the other arena building thread the conversation was more constructive and less of a personal attack nature, and came to a good outcome:

Yes, I agree that investing in the arena while still being competitive is the key balance, which is a far cry from an unqualified "build as big and as fast as possible."

MOST NEW USERS DON"T BUILD … Teams lack the seats to get to the next level. They are being out-earned by bigger arenas.

What I am trying to say is "too much arena" is bad while "too small arena" is bad too.

... agreement all the way around, although we all have a different way of stating it.

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