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BB tactics from best to worst

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This Post:
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298868.43 in reply to 298868.42
Date: 6/11/2019 3:58:51 AM
Overall Posts Rated:
14901490
The problem is that IS and SB train ID as secondary skill and the effect from SB on ID in particular is stronger than other secondary training, so with that massive gap and the elastic effect on ID, it will grow quite fast and therefore it will reach levels that have an impact on salary.

At some point I can run again a simulation to achieve something like 18 IS, 18 SB, 16 RB and minimum ID with perfect initial skills (7 JS for IS elastics, 7/7/1/7 inside skills etc) and trying to push IS via 1v1 as much as possible.

The other problem I can see with limiting ID and having high SB is that you have to be lucky getting a trainee that doesn't foul, because I agree that such a player will guard more shots due to lower ID.

Last edited by Lemonshine at 6/11/2019 3:59:26 AM

This Post:
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298868.45 in reply to 298868.44
Date: 6/11/2019 8:59:37 AM
Overall Posts Rated:
14901490
You did quite a long time ago now when you had lots of players with SB and played zones. If you want me to say you were experimenting? No problem, but I think it's fairly accurate to say this is what it was: team building relying heavily on shotblockers (due to Nachmahr and other trainers) on the assumption that you can stop and beat inside tactics this way.

Last edited by Lemonshine at 6/11/2019 9:02:20 AM

This Post:
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298868.46 in reply to 298868.45
Date: 6/11/2019 8:02:03 PM
Overall Posts Rated:
32293229
You did quite a long time ago now when you had lots of players with SB and played zones. If you want me to say you were experimenting? No problem, but I think it's fairly accurate to say this is what it was: team building relying heavily on shotblockers (due to Nachmahr and other trainers) on the assumption that you can stop and beat inside tactics this way.


To be honest, slowing down/stopping inside tactics isn't necessarily that much of a problem if that's the goal. Hell, I think I've given up 100 points once in the league the past few seasons despite almost always playing a predictable fast outside offense. Pairing that with enough offense to actually take advantage of that without burning through money is the challenge that seems to be out of my reach. ;)

This Post:
22
298868.48 in reply to 298868.47
Date: 6/12/2019 3:08:35 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
Salary wise LI is most cost-efficient. But it can be optimized. Now two problems you get with LI salary wise is:

1: you would like to have better offensive flow and more high percentage shots. But for LI guards passing jacks up the salary.
IS on guards is free salary wise.
2: You want to have 20 IS atleast for your big men with decent rebounding and defence. But this jacks up the salary for centers.
PA on centers is free salary wise.

Do you see solution? It is natural. Best PF playing as SF; PG and SG with 20 IS playing offensively as PF and C and defending as PG/SG. 20 Passing big mens with oly rebounding and decent inside defence and maybe some little 10 js, driving playing as PG and SG and defending PF and C. You get perfect offensive flow, low salaries but loose offensive rebounding. But offensive rebounding can be compensated with higher defensive rebounding/better inside defence on centers because of low salaries.

In seasons 20-23 i had tried this kinda. In lower lever worked. had 16 and 14 Passing big mens defensive minded; and guards with 16 and 17 IS. Made to div 2, got to college, had no time, quited. Had games with 60-80% assited shots for SF, PF, C. centers offensively are terrible like bellow 40 percent, but as they have high passing they tend not to shot that much.

Going to retry this. Training my own draftee to like 18-19 IS guard. toobad so low potentia. But i can train IS over cap because he will be playing center So 20 IS here we go.

Last edited by Vilkai [LTU NT] at 6/12/2019 3:14:04 AM

This Post:
11
298868.51 in reply to 298868.49
Date: 6/12/2019 11:58:27 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
here is 30k salary PG/SG playing offensively as PF and C, while defending at PG/SG. 60-65% True shooting percentage depending on league.
(https://i.imgur.com/7sHnbs6.png)
PF/C attacking as PG/SG, defending as C/PF
(https://i.imgur.com/3NfwFam.png)

Pluses is passing on big men doesnt depend on their height, trains as fast as for guards. to get 20 IS for guard you need draft with 7IS train SF/PF shooting/driving and youll be close to 14-15; then some IS training at center because since 22 year old it would play purely center, you can even train through cap... Also dont need very high skillpoints for players. Especially in lower leagues.

Also DIV4 can have 20IS guys affordable to decimate oponents and tear through leagues. This is my plan to tear through leagues, but with lower skilled centers because of salary...Did it before but it was kinda not so extreme.

Also you would need 3 guards and 3 centers. because you need 1 of each to backup if injuries or fatigue.

I agree with you of diminnishing results. 18 IS/PA would be enought, but 20 is broad simplification and also real possibility because it salary free and does not require training off-position.


Last edited by Vilkai [LTU NT] at 6/12/2019 12:03:40 PM

This Post:
00
298868.52 in reply to 298868.51
Date: 6/12/2019 6:00:37 PM
Overall Posts Rated:
14901490
IS is now accounted for in the salary as far as I know, although it's still very cheap. 18 IS and 18 PA definitely requires training out of position since you need to play C and PG to train one and the other.

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