1) The effects of Take it Easy and Crunch time will be reduced within a game, since we are finding that most teams lose when they Take it Easy and most teams win when they Crunch Time at a rate higher than is ideal. These tactics should help/harm significantly, but not to the point that nothing else matters. The effects of enthusiasm on the game engine will be reduced.
Die auswirkungen von TIe und Crunch time(gas geben), werden weniger stark dafür wird aber auch der einfluß der Motivation geschmälert.
2) Take it Easy will result in a larger initial gain in enthusiasm, but at high levels, enthusiasm will decline more rapidly towards 5.0. This change will be implemented immediately for national teams.
Die motivation fällt schneller auf den Ausgangswert
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