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The elastic effect

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158094.44 in reply to 158094.36
Date: 9/29/2010 7:37:56 AM
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I was wondering about issues you mentioned and I think it works as follows. Elastic effect works even if you have 1 related skill above the one you train.
I'm somehow tempted to believe this. But what to do when one skill is higher and one lower than the skill we're looking at? or is it that only the highest skill is slowed down, and all the other ones are accelerated? even if it is something like 2-10-11? the 10-skill would be accelerated? hard to believe somehow, but maybe.


I will just speculate right now, but seems to me strange that we have here different training types (2 position minimum on rebounding - two related skills (IS, ID) and 2 position minimum on DV - three related skills and so on). The question is if it is this way because developers wanted to offer wider opportunity for elastic effect or the opposite.

This can be figured out by the character of these skills. Imagine how is DV underrated, it doesnt affect match ratings and it seems that it is only helping to the scoring abilitiy which has to be on high level already otherwise does not have any effect.

Rebounding seems to be way more important, maybe thats why there is no opportunity to have 1 position training for that and you have to have a good IS and ID to make elastic effect happen.

Imagine the future when all of this managers know, how it would influence theirs behavior?

Logically it would mean that DV would become most effective training, however it could be only until the day managers figure out that the best way to stop that is the shotblocking. For RB such a tight elastic option can be necessary for managers to realise that theirs guards can use ID at decend level...

So I see this issue like a twisted way of motivational factors, while easiest or necessary for elastic training are the skills which have to be most usuall for a competitive game. Therefre it means that you need only 1 related skill above, if Im right.

This Post:
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158094.45 in reply to 158094.44
Date: 9/29/2010 9:03:21 AM
Overall Posts Rated:
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This can be figured out by the character of these skills. Imagine how is DV underrated, it doesnt affect match ratings and it seems that it is only helping to the scoring abilitiy which has to be on high level already otherwise does not have any effect.

That's what driving do,why it should be underrated?It helps you to score,what it shoud do?And this have also an indirect effect on your offensive flow,because more offensive options you have,better the GE would be able to build the shots of the whole team

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158094.46 in reply to 158094.45
Date: 9/29/2010 11:11:59 AM
Overall Posts Rated:
4040
Well that was about making point, not about description. DV isnt usually well trained on bigmens, thats why I think its underrated. If you will figure out elastic effect, could be overrated (while still Im not sure about big men).

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158094.47 in reply to 158094.1
Date: 9/29/2010 11:16:21 AM
Overall Posts Rated:
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Its all I could figured out by myself. If there is anyone interesžed in, there is the table about relations.

http://www.buzzerbeater.wgz.cz/training-affect

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158094.49 in reply to 158094.41
Date: 9/29/2010 12:22:37 PM
Overall Posts Rated:
3434
Basically, what I want to say is that, an 18 year old and a 21 year old player can train passing almost at the same pace and that just doesn't happen with pressure training!


The problem with using short timespan's and small sample sizes as evidence is the unknown that sublevels introduces. To be able to limit that I think you would need a longer time frame and a larger number of samples.

Because we can't see sublevels, it's impossible to use these small sample sizes that are being listed as justification of your theory. You would need hundreds of players in each age bracket, and preferrably at least 5 or 6 weeks straight of training a skill to get a better idea on the slow down from age.

On a side note, some more data that you can file away with your passing training: I trained an 18 year old (6'8"), 20 year old (6'5") and 21 year old (6'1") in passing 3 straight weeks and the 18 year old popped 3 times while the 20 and the 21 year old both popped twice.

EDIT: added players heights

Last edited by Harper at 9/29/2010 12:24:17 PM

This Post:
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158094.50 in reply to 158094.46
Date: 9/29/2010 12:34:39 PM
Overall Posts Rated:
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Well that was about making point, not about description. DV isnt usually well trained on bigmens,thats why I think its underrated . If you will figure out elastic effect, could be overrated (while still Im not sure about big men).

Because you have to train them out of position,it's a different problem

Last edited by Steve Karenn at 9/29/2010 12:35:01 PM

This Post:
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158094.51 in reply to 158094.50
Date: 9/29/2010 12:39:02 PM
Overall Posts Rated:
204204
at least for PFs, you don't have to. There's one-on-one training for forwards available - and giving a Center some minutes at PF isn't that much out of position - rather like SG and PG.

This Post:
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158094.52 in reply to 158094.48
Date: 9/29/2010 12:54:00 PM
Overall Posts Rated:
4545
That is true.. and I don't have a proper sample to show you that OD slows down with age.
But if we take into consideration this topic... can you tell us if your 22yo player had Handling really high compared to defense?

@Harper

On a side note, some more data that you can file away with your passing training: I trained an 18 year old (6'8"), 20 year old (6'5") and 21 year old (6'1") in passing 3 straight weeks and the 18 year old popped 3 times while the 20 and the 21 year old both popped twice.


Interesting that you're 18 year old poped 3 times in a row.. I have never seen that! The other ones does not surprise me at all!

Can you tell us if his passing was really low compared to Handling and Driving? Maybe we can take something from the current topic of the thread!

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158094.53 in reply to 158094.51
Date: 9/29/2010 2:28:10 PM
Overall Posts Rated:
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at least for PFs, you don't have to. There's one-on-one training for forwards available - and giving a Center some minutes at PF isn't that much out of position - rather like SG and PG.

But someone had to start at C position,and there will be game shape problems because a player should play all 48 minutes in a game,and should start at C in an another game while an other big main is playing in the PF position to take the training

Last edited by Steve Karenn at 9/29/2010 2:28:59 PM

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158094.54 in reply to 158094.53
Date: 9/29/2010 3:47:44 PM
Overall Posts Rated:
986986
But someone had to start at C position,and there will be game shape problems because a player should play all 48 minutes in a game,and should start at C in an another game while an other big main is playing in the PF position to take the training


Same problem in every training if you have only minimum number of players. I think question was not to optimize gameshape, question was that C can play as PF without loosing all existing skills. If you train passing for C that is much more challenging, I think.


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