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Suggestions > Limitting "daytraders"

Limitting "daytraders" (thread closed)

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This Post:
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203378.44 in reply to 203378.43
Date: 1/12/2012 7:27:27 AM
Overall Posts Rated:
587587
Yes, listing of course is okay per current rules. There is a limit on player value, though.

This Post:
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203378.45 in reply to 203378.39
Date: 1/12/2012 7:30:33 PM
Overall Posts Rated:
105105
How about teams accepting to TAKE contracts to immediately buy them out, encouraged by "cash considerations"? That´s pure day-trading NBA style. There is no plan whatsoever to use the player. It´s made for money.

Seriously. Do you know what day-trading means???

In this process of "buying out a contract", they are paying for that player to not play at they're team.
I'll repeat - paying!!!

Day-trading expect to be payed.

[s]Do you see the difference?[/s]

This Post:
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203378.46 in reply to 203378.40
Date: 1/12/2012 7:36:55 PM
Overall Posts Rated:
105105
If you don't get anything for it, i even have bigger problems to understand where the problem is.
I wonder why it is so hard for you to understand...

isn't that exactly what daytrading is, getting something you don't need to trade it again for something you want?(especially why are you calling them circular trade, isn't is more a line since it don't come back necessary or just seen very very long term)
And Maidof just made a deals for paying in the future... right...

When one is exploiting the system that allow false bidding (bidding way to high for a player, and getting a player for way to low price), and buying that player for this sole purpose, it is - day-trading.

In your example, they trade A for B, and knows that A will be equal to B, but just the type they need.
Day-traders trade from A to B for getting A multiple by something.

This Post:
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203378.47 in reply to 203378.41
Date: 1/12/2012 7:43:20 PM
Overall Posts Rated:
105105
If you would have read, you would have known, that the case here is the following:
1) There is no limit on a player value.
The worst player can be set to market with 1M$ starting price, and be paid that much.

This is just wrong. If a player that is worth way under 1M$ sells for it the GM's will be notified through the automatic cheating tools that this game has. And if a GM finds it to be wrong they change the price to a more fitting price. So this point is void.
Again, you are so helpful with my claims here.
In case the value is wrong means that they inspect it, and DON'T want a player to be overbid or underbid.
SO, as I said, there should be a known and much tighter limit for the auction price for a player.

One big part of this game is having money for your team so that you can buy the best players for your team. Day trading can be one way of boosting your economy so that you can get an advantage over the other managers.
There are taxes when selling to many players as it is that limits day trading to a certain degree. Perhaps these should be higher though. I dont know how hard they hit towards those that trade a lot.
This is not eBay-game.
There is not a single team in the world that buy a bunch of players and expect to sell them on the same season on a much higher price.
And due to the fact that users exploit it, proves that the first paragraph of "automatic tools" are not tight, and not defined enough.

This Post:
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203378.48 in reply to 203378.42
Date: 1/12/2012 7:46:57 PM
Overall Posts Rated:
105105
1) There is no limit on a player value.
The worst player can be set to market with 1M$ starting price, and be paid that much.

Please understand that you are expected to report such transfers. All transfers must be fair, and all transfers must happen at real market prices. Your example is clearly an overpriced transfer, and such transfers will be adjusted.
You are speaking on something that is clearly a over/under bid price.

But, there are mid-auctions that will pass.
It is a fact that day-trading exists, which means that the definitions for that automatic tools are not that tight.