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Economy

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This Post:
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219433.44 in reply to 219433.42
Date: 6/5/2012 5:31:12 PM
Overall Posts Rated:
32293229
I will elaborate on what Perpete says.
hrudey, you can't compare the 2.
[...]
So don't compare the ratings, you weren't around and it was very different, don't judge too quickly.
Italy was notoriously the most competitive league at the time, even in the lower leagues, this is true.
For a long time, USA was only around 1.5k users and not so competitive. It evolves over time, now the USA is very competitive too. Just to point out that the game evolves, situations change, the environment changes. Careful with the assumptions.


Okay, I stand corrected on the direct comparison. I responded already with a correction that's more in line, and while your thoughtful and informative reply deserves more than this brief message, I am leaving work so this will have to do.

This Post:
00
219433.45 in reply to 219433.41
Date: 6/5/2012 5:36:40 PM
Overall Posts Rated:
699699
because you played since season 6 (I play since season 5), and you know that level of V divisions increases a lot...but tv contract (except for the modific of season 11) remain the same, but salaries to win are more and more than season 6...so, as we can save money to stay in IV or III, new teams can't make it actually...so they leave...


In a large game world like Italy, at every level, teams don't make money anymore. Not only in D.V.
My league weekly revenue is negative and it has been for several seasons now. It used to be +20k or more.
Teams reach the team salary soft cap.

Obviously, it is going to be hard when you start in D.V but it is easier than before, because skills are cheaper and with more skills, it is easier to make a difference with a well-thought out distribution of skills.
And in higher leagues, teams have it more difficult to renew their roster and sometimes have to downgrade it if they have mismanaged. I see it happening around me. Newer teams catch them up.
It was harder for you to get out of D.V and escape demotion from D.IV than it is now.
Of course, it will always take several seasons to rise through two divisions, you can only expect this from this kind of game.
You did it, you have achieved more than me.

From: Rycka
This Post:
00
219433.46 in reply to 219433.45
Date: 6/6/2012 7:09:09 AM
Overall Posts Rated:
272272
i don't want to brag. but what i want to say will be bragging nevertheless :D

my team is the youngest team that has ever played in LBBL so far. it took me just 10 seasons to get from league V to the I.

it's always possible.

Last edited by Rycka at 6/6/2012 7:10:02 AM

From: Rycka

This Post:
00
219433.47 in reply to 219433.46
Date: 6/6/2012 7:20:28 AM
Overall Posts Rated:
272272
i can also add another example. and this one should be even better than mine: (178310)

i am sure he will even be faster than me. of course he had a team before this one, while i did not, so he started with some experience. we communicate often and discuss about this game. we do have same opinion on some aspects of this game and for the others we are often in dispute :) so there is definitely more than one way to be successful in BB.

This Post:
00
219433.48 in reply to 219433.47
Date: 6/6/2012 2:20:57 PM
Overall Posts Rated:
4949
I think we can add a new profit source, like sponsors... In some other games, you can chose one of three different sponsors, with a base earning and some bonuses about the wins... winning teams choses sponsors with low base earning and high win profit, medium teams select a balanced sponsor and the teams wich don' t win anything chose the sponsor with an high base earning and low winning bonus... That could improve the game and add one other economy chose (like the arena prices, for example...) A chose of the player, not of the computer, like merchandising or tv contract...

This Post:
00
219433.49 in reply to 219433.48
Date: 6/6/2012 3:07:16 PM
Overall Posts Rated:
13361336
Actually we don't need extra money in the system. It only raises a teams "salary cap", everyone fills up the extra income with extra salary and here we are again with the next suggestion how to add money.

This Post:
00
219433.50 in reply to 219433.48
Date: 6/6/2012 10:00:12 PM
Overall Posts Rated:
126126
Not enough money isn't the problem... otherwise tanking wouldn't be an issue.

From: GM-hrudey

This Post:
00
219433.51 in reply to 219433.49
Date: 6/7/2012 4:24:42 PM
Overall Posts Rated:
32293229
Actually we don't need extra money in the system. It only raises a teams "salary cap", everyone fills up the extra income with extra salary and here we are again with the next suggestion how to add money.


Absolutely true. If every team in the series gets another 200k/week from a mysterious sponsor, they will go out and add players and use up the money. Teams that are competing are going to spend what they have to in order to compete. Of course, those who aren't competing will just pocket another 200k per week. ;)

This Post:
00
219433.52 in reply to 219433.5
Date: 6/10/2012 8:39:49 AM
Overall Posts Rated:
916916
Something is not going good to me. Way to get money:

a) Day Trading
b) Skill trading (less than in the past)


Atm if a manager is good on trading, he will be the best manager of his league.

Training is not worth/valued because prices are really low, is better you just train for your own needs, but not for selling, because you can buy for 300-500k a good veteran player. Anyway the market atm is going up

---------------

Economy is not a part of the game, it's the most important thing, it wasn't like this 10 seasons ago, but now it is.

Sadly, the tactics&training&players are just a secundary thing.


Last edited by Marot at 6/10/2012 8:41:27 AM

From: Marot

This Post:
00
219433.54 in reply to 219433.53
Date: 6/10/2012 9:30:11 AM
Overall Posts Rated:
916916
MEH

The economy should be just a part of the game, not the most important.

What i'm saying is that it's more important to scout the market every 1-2 days, than scouting your opponents.

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