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BB Global (English) > A database with our players stats is out there!

A database with our players stats is out there!

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From: RSX

This Post:
33
227771.44 in reply to 227771.30
Date: 10/3/2012 5:12:46 AM
Overall Posts Rated:
181181
Now all they have to do is create the same database of player stats based on last transfer available to supporters/anyone for like half the price of what these jokers are offering.

You can't be serious with that. Fighting with cheating by making it legal, is the worst possible solution, and this may lead to even further problems (and so the changes). Basing on my experience from different game, this leads to significant user loss (on peak times they have ~60% less users online compared to few years ago).

So how to solve the problem? You already said it.
Another option is to remove player name, number and current owner as well as transfer history...this would make tracking and reporting money transfers near impossible though...

That site works, because we see more than we need. Does it matter what is player name or how does he look like? No, we only need skills and statistics, but the site need also player id.

The changes to be made:
- Create a pool of fake player ids and assign one to each new transfer listed player.
- Don't show that player is tranfer listed on teams roster page. (just like no one would be transfer listed)
- Don't show player id, name, owner on transfer list, instead show player fake id, skills, stats.
- Don't show links to matches in statistics. (this one sucks as it could give more info about player)
- When you enter player page through player id, show like he wouldn't be transfer listed.
- When you enter player page through fake player id, show only skills, stats and option to bid player.
- After transfer, fake id gets reused again in new transfers.

This way, that site can copy skills, but they won't know who they belong to. Tracking and reporting money transfers would be impossible for you, but not for GMs. I believe that adding some code that checks if the transfer is suspicious isn't hard (if they doesn't already have it).

This Post:
11
227771.45 in reply to 227771.34
Date: 10/3/2012 6:17:56 AM
Overall Posts Rated:
12061206
There is one simple solution to prevent it (or at least to make it harder). Skills of transferlisted players shouldn't be visible without log into BB. Currently they are.

From: RSX

This Post:
00
227771.48 in reply to 227771.47
Date: 10/3/2012 7:07:26 AM
Overall Posts Rated:
181181
Showing team names that are part of transfer will unfortunately reveal who the player is. The bot program could monitor rosters and check who left/joined team (compare rosters before and after auction end).

From: B.B.King

This Post:
00
227771.50 in reply to 227771.46
Date: 10/3/2012 7:23:53 AM
Overall Posts Rated:
12061206
You're wrong. It's easier to fight with registered user who must be logged to collect data. For example unregistered user can't be banned.
Registered user can be stopped by GMs (I expect at least 90% of GMs aren't programmer). Unregistered user of site can be stopped only by BBs.

From: RSX

This Post:
00
227771.52 in reply to 227771.50
Date: 10/3/2012 7:42:28 AM
Overall Posts Rated:
181181
That doesn't change much. Registered or not, you still don't know who's copying skills. So who are you going to ban?

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