#1 Would it be extremely difficult to do this (programming wise)
Week 1, no league game, CUP game on Saturday
Week 2~12 (11 weeks) 2 league games a week, 1 home game a week for everyone (I can show you how to schedule it if need be), Tue and Saturday games like right now. No 2 homes and no 2 aways in the same financial week. No 1 game weeks.
Week 13 quarters and semis
Week 14 FInals
rinse and repeat.
Additionally the allstar game probably best on a Sunday, allstar weekend. I don't really care about how or where the allstar game happens as do most of the users...or even if it happens....
#2
Are you looking at changing how the attendance works. Specifically less income for tanking/walkover teams and more for high-end teams that maybe lost their last game only....and maybe less for the #1 team and more for the #4 teams.
#3
Good work on making training a little better each of the last two seasons. Less of a question ~ Please consider improving it further as time goes on. Overall reception of the babysteps has been good correct?
#4
Please don't over compensate the tactics adjustments. Have you considered interfering with the vets in the market from users who have quit/are stuck in the LI era. Without tactical changes/GE changes, changing the actual market might improve the situation. When shopping for players, I think everyone will agree, its just easier to build inside because of what people have trained. High JR is nowhere near as common as high OD. This obviously HAS to have something to do with 3 pt %. Salary concerns are an issue, but changes you made to how much JR impacts salary have not been taken advantage of by many builders. So LI remains dominate.
Simplfied quetsion- Have you considered fixing the imbalance through the market/salary formula/training in addition to/instead of further GE changes.
As you can guess issues I really am concerned with are autobid, micronations and taxing profit versus transfer amount with no limit on the frequency of transfers ( the more activity the better for you advert income wise) But I do not even want you to waste space here addressing those issues since they ahve been talked to death and there is no hope ;)
#1. No it wouldn't. To even consider it is another thing.
#2. We had a interesting proposal here, which I don't mind sharing. Having less than 50% (or another arbitrary percentage, need to research for it) of your opponents points in a match would trigger "fan riots" in matches which earn attendance money (basically home league and PO matches). These "riots" would result in some property damage which would be taken out of the attendance income (again, a fixed percentage). As you see, the problem here is away matches. Maybe we could implement a fixed fine or something instead... I'm not sure yet, it's just an idea (and would punish teams tanking because of their cup matches). Also, it doesn't look at previous results, true, but the problem lies in the definition of a tanking team and how do we detect it. This is something I'm willing to get some suggestions about.
#3. Yes.
#4. Yeah, we are aware that the state of the market might have a bigger impact on the choice of users' tactics than actual players' impact in the GE. We've made some steps to tackle that; making JR cheaper was one thing, a small improvement in the balance between training types was another. Also, we are considering doing something on the 3pt% aspect too. The market is LI dominant, I agree, but it's hard to fix that quickly and without overcompensating. One idea is to exclude old players from free agency, with inside (or just taller) players being excluded sooner.
Training inside has always been a bit easier (2 skills less to worry about), but we always thought that their salary cost and small market value would discourage users from training them. We were only partially wrong.