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OK you convinced me....ODIS experiment

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This Post:
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288297.44 in reply to 288297.41
Date: 7/12/2017 7:14:18 AM
Overall Posts Rated:
14901490
Well making compromises has always been a big part of the game. You cant have everything.
So if higher level trainers were more common, you wouldn't have to make choices and compromises? Good to know.

You folks are the prophets of doom. No change can ever be good for you. You can't even manage to argue with logical points. Please, answer the original question. Manon at least tried, he said that's the way things are, although it has no idea why the system should be the way it is. So why, logically, a coach with a much higher salary and salary increase should be rarer and cost more to hire? ESPECIALLY if, as the other prophet of doom says, he is not worth the extra cost, not even close?

You fellas are saying: lvl 6 trainer costs 600% of a lvl 4 trainer and adds 10% training. And you hail that as a great compromise and a sensible trade-off? spend 600% or -10% training, what?


The reality is lvl 2 to lvl 7 should be ALL equally available. THEN you'd have a real choice, one that makes economic sense even for you doomsayers, and incidentally it would be good to drain money from the economy AND boost training.

Last edited by Lemonshine at 7/12/2017 8:03:34 AM

From: MGH

This Post:
11
288297.45 in reply to 288297.44
Date: 7/12/2017 11:58:01 AM
Overall Posts Rated:
7474
I understand that BB tried to copy basketball world as much they can thus I would consider lvl 7 trainers as NBA coaches (or top football league clubs managers) whilst lvl 1 is basically psychical education teacher at school. What you are trying to imply to flatten trainers across all levels in terms of volume. By analogy, you imply that we should have same number of coaches capable to handle NBA team as PE teachers.

I think proportion of trainers is about the right, however would slightly increase number of lvl6/7 coaches as their price is ridiculously high.

Last edited by MGH at 7/12/2017 11:59:56 AM

From: Lemonshine

To: MGH
This Post:
00
288297.47 in reply to 288297.45
Date: 7/12/2017 5:02:17 PM
Overall Posts Rated:
14901490
This is a game and many things do not reflect reality. Guess one of the things that are completely unrealistic as pointed out a million times by a million users. Training!!! YES!!!

So please let's cut the bullshit. There is a group of users which includes Manon who would rather throw themselves in a fire rather than admitting some changes make sense on a number of levels. There is hope because when you see 60 TSP free agents you know someone did make a decision to completely reverse a policy defended to the death on forums, but unfortunately we have a group of users acting against logical decisions. It's good for the economy (money sink) its good for training (a direct incentive) and it's a design CHOICE, because guess what? There are NOT more basic trainers than competent or advanced and that is by design.

This Post:
00
288297.48 in reply to 288297.46
Date: 7/12/2017 5:20:44 PM
Overall Posts Rated:
14901490
Still amking up things about what people say i see.
Making up? You literally wrote:
It's not like you don't get a good player if you plan your training on lower potential and with a lower level trainer.


You have played this game for a long time now and know very well where the suggestion forum
Yes and users, including me, have made millions of suggestions on this topic. The problem is those users, like you, who always say NO, no this, no that, I like it the way it is because it suits me, and NEVER explain WHY things should be the way they are. I asked you here above and you simply ignored the question, answering that this is the way things work in the game (which is obviously no explanation either).

Most people just gave up, they lost the will to propose things we proposed multiple times when we see negative, unexplained, inexplicable reactions. Or silence from the people in charge. Maybe one day you will tell us why you think fewer high level trainers is better and, if a miracle happens and you manage to find a logical explanation for keeping the number low, you will also tell us why they should be 3 or 4 or 7 or 11 and not zero. After all they can't be a lower number than zero.


Last edited by Lemonshine at 7/12/2017 5:40:21 PM

This Post:
00
288297.50 in reply to 288297.30
Date: 7/20/2017 8:33:28 PM
The LA Lions
NBBA
Overall Posts Rated:
200200

...On the actual topic, the problem with persistent, long-term and slow developing games is exactly that - how to get new players competitive in a timeframe that doesn't completely delegitimize the time investment a similarly-skilled manager who joined a year or two earlier has made...


My suggestion would be to lower the upper limit of what players can be trained to, while speeding up training itself. The fun, challenge, and strategy would come from how we build our squads differently.

From: MGH

This Post:
11
288297.51 in reply to 288297.50
Date: 7/25/2017 1:00:33 PM
Overall Posts Rated:
7474
So did you make any progress in this area or maybe that was just cheap talk?

From: Lemonshine

To: MGH
This Post:
00
288297.52 in reply to 288297.51
Date: 7/25/2017 5:59:50 PM
Overall Posts Rated:
14901490
If he trains 3 positions it will take him years...I suggest you get comfortable.

From: GM-hrudey

To: MGH
This Post:
11
288297.53 in reply to 288297.51
Date: 7/25/2017 6:08:40 PM
Overall Posts Rated:
32293229
So did you make any progress in this area or maybe that was just cheap talk?


Of the three players he's bought since this thread began, two are 41 and one is 38. But as Lemonshine said, even if he does undertake such a task, it will be literally years to complete and there's no real reason to start that sort of thing midseason anyhow, when the players you'd want have spent a half-season getting untrained or more expensive. ;)

This Post:
00
288297.54 in reply to 288297.17
Date: 7/27/2017 12:44:03 PM
Overall Posts Rated:
1818
I hate to disagree with you on a few points but , there no easy answer to "Day trading". Being a real trader myself in real life.

You cant control how ones spends their income, no one can we cannot control the base of the product once bought or sold. This game is no different . You can persuade them this is best route with accurate data based knowledge but no sale is guaranteed or the sure thing when trying to balance income disparity's or even tying to balance it for betterment.

Interest and inflation are the sole reason why and the main culprit of why it so hard to do. The person in charge will have to guess how much inflation does he want, how much interest on these player is fair / good for the market. All this has to data backed it cannot be a guessing game or right at this minute type of evaluation.

I see the game has taxes . If taxes are just taxes and are not actually going back into the economy as in actually currency, that's data back showing losses and market gain overall not just manager wise But overall. Alot thing will have to be changed so these taxes actually work effectively , fluently without malice . They cant just be a fear/punishment thing. I'm not saying they are, because i think they are not.


I think the taxes are causing the inflation because that what taxes are for. Maybe they are not balanced correctly in data to the market or could have made to lead to a certain type of market. Lowering the price will shift the inflation or interest higher in sales. Imho what needs to be done is, other things beyond that are backed by actually game data. If there's a imbalance in the game, then that's where the person charge should start.

Last edited by john otters at 7/27/2017 12:53:44 PM