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BB tactics from best to worst

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This Post:
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298868.45 in reply to 298868.44
Date: 6/11/2019 8:59:37 AM
Overall Posts Rated:
14901490
You did quite a long time ago now when you had lots of players with SB and played zones. If you want me to say you were experimenting? No problem, but I think it's fairly accurate to say this is what it was: team building relying heavily on shotblockers (due to Nachmahr and other trainers) on the assumption that you can stop and beat inside tactics this way.

Last edited by Lemonshine at 6/11/2019 9:02:20 AM

This Post:
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298868.46 in reply to 298868.45
Date: 6/11/2019 8:02:03 PM
Overall Posts Rated:
32293229
You did quite a long time ago now when you had lots of players with SB and played zones. If you want me to say you were experimenting? No problem, but I think it's fairly accurate to say this is what it was: team building relying heavily on shotblockers (due to Nachmahr and other trainers) on the assumption that you can stop and beat inside tactics this way.


To be honest, slowing down/stopping inside tactics isn't necessarily that much of a problem if that's the goal. Hell, I think I've given up 100 points once in the league the past few seasons despite almost always playing a predictable fast outside offense. Pairing that with enough offense to actually take advantage of that without burning through money is the challenge that seems to be out of my reach. ;)

This Post:
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298868.47 in reply to 298868.46
Date: 6/12/2019 1:59:13 AM
Overall Posts Rated:
130130
If you build for success outside you are usually playing teams built to stop it.
If you build to stop inside you are usually playing teams built to excel inside.

If you build for success inside you are playing teams not built to stop it much, and that means it's a waste in efficiency.
If you build to stop outside not many teams are built for outside so there is a waste of efficiency there too.

I think some teams don't bother stopping outside as aggressively because the benefits of OD against flow do taper off a little compared to the salary hike for guards.

Similarly they don't build up their bigs inside offense as much since it's not as necessary unless they face significant inside defense so the extra salary can be a waste.

THere is room to eat in the middle of the bracket with a team that is surprising people with an elite outside attack and effective inside D.

When we get to even skill points to spend though I'm not sure if there is any thing that will beat a team built for LI other than another LI build. The long-haul of the season is salary and money...and in the top leagues we are looking at old money too... teams that maybe have money and strength not for being efficient or winning lately but just because they've had assets and money for a long long long long time so it's hard to measure that.

Anyway tactics get washed out when the other team just has overall more TSP, more valuable players- they just bash you with team strength.

I an not 100% apposed to the idea that there is an alternative build out there that might work on a head to head basis against a traditional cookie-cutter LI build.... If I had to bet on it though I'd say LI is going to continue to dominate and that if you gave veteral players 100 TSP to distribute on each player to build a 10 man team that those who built the LI teams would win in simulation against all other build types, and that is with salary ignored....with salary limites also imposed hands down the LI teams will always win. That free OD/IS is unbeatable when salary is considered on the same high TSPs


Last edited by WolphyWolph at 6/12/2019 2:00:32 AM

This Post:
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298868.48 in reply to 298868.47
Date: 6/12/2019 3:08:35 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
Salary wise LI is most cost-efficient. But it can be optimized. Now two problems you get with LI salary wise is:

1: you would like to have better offensive flow and more high percentage shots. But for LI guards passing jacks up the salary.
IS on guards is free salary wise.
2: You want to have 20 IS atleast for your big men with decent rebounding and defence. But this jacks up the salary for centers.
PA on centers is free salary wise.

Do you see solution? It is natural. Best PF playing as SF; PG and SG with 20 IS playing offensively as PF and C and defending as PG/SG. 20 Passing big mens with oly rebounding and decent inside defence and maybe some little 10 js, driving playing as PG and SG and defending PF and C. You get perfect offensive flow, low salaries but loose offensive rebounding. But offensive rebounding can be compensated with higher defensive rebounding/better inside defence on centers because of low salaries.

In seasons 20-23 i had tried this kinda. In lower lever worked. had 16 and 14 Passing big mens defensive minded; and guards with 16 and 17 IS. Made to div 2, got to college, had no time, quited. Had games with 60-80% assited shots for SF, PF, C. centers offensively are terrible like bellow 40 percent, but as they have high passing they tend not to shot that much.

Going to retry this. Training my own draftee to like 18-19 IS guard. toobad so low potentia. But i can train IS over cap because he will be playing center So 20 IS here we go.

Last edited by Vilkai [LTU NT] at 6/12/2019 3:14:04 AM

This Post:
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298868.49 in reply to 298868.48
Date: 6/12/2019 5:35:35 AM
Overall Posts Rated:
130130
I disagree yo uneed 20 IS on bigs or want it. If you swap around offense/defense it doesn't work IMO as you describe, not so many positions. There is some swapping to be done but not really.

It's better to be efficient at all positions.

At 20 IS you are getting dminishing returns for your salary. IF yo uare playing the guards there, no RB nad who is running flow on your offense?????

I guess you mean tanked IS big with enogh RB/IS/ID to still have high OD/PA or something and not be in a guard formula where the IS would have been free????????

Doens't make sense to me.

Better to have guards high IS and bigs lowered IS to level of maximum output versus salary cost. Similarly balance that guard PA with the OD level to get maximum bang for buck salary wise.

After a stat gets so high the amount of return in game efficiency versus salary massively reduces. I don't think position swapping works against legit opponents that much. THe higher flow guards with lower OD can PG offense SF D, that is a good area to make a swap. OR higher IS SF swapping up for a Big spot on offense if they have RB. Good to have RB on offense, leaving bigs as is both sides of floor for good RB numbers IMO

This Post:
11
298868.51 in reply to 298868.49
Date: 6/12/2019 11:58:27 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
here is 30k salary PG/SG playing offensively as PF and C, while defending at PG/SG. 60-65% True shooting percentage depending on league.
(https://i.imgur.com/7sHnbs6.png)
PF/C attacking as PG/SG, defending as C/PF
(https://i.imgur.com/3NfwFam.png)

Pluses is passing on big men doesnt depend on their height, trains as fast as for guards. to get 20 IS for guard you need draft with 7IS train SF/PF shooting/driving and youll be close to 14-15; then some IS training at center because since 22 year old it would play purely center, you can even train through cap... Also dont need very high skillpoints for players. Especially in lower leagues.

Also DIV4 can have 20IS guys affordable to decimate oponents and tear through leagues. This is my plan to tear through leagues, but with lower skilled centers because of salary...Did it before but it was kinda not so extreme.

Also you would need 3 guards and 3 centers. because you need 1 of each to backup if injuries or fatigue.

I agree with you of diminnishing results. 18 IS/PA would be enought, but 20 is broad simplification and also real possibility because it salary free and does not require training off-position.


Last edited by Vilkai [LTU NT] at 6/12/2019 12:03:40 PM

This Post:
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298868.52 in reply to 298868.51
Date: 6/12/2019 6:00:37 PM
Overall Posts Rated:
14901490
IS is now accounted for in the salary as far as I know, although it's still very cheap. 18 IS and 18 PA definitely requires training out of position since you need to play C and PG to train one and the other.

This Post:
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298868.53 in reply to 298868.51
Date: 6/12/2019 6:25:30 PM
Overall Posts Rated:
130130
INteresting theory but I don't see it panning out in practice across the team well.

You are gonna hurt team flow or team defense...

and you aren't accounting for horrible rebounding on offense- those Orebs are a big part of LI. You will lose all those, and that also means losing fouls as well.

Not worth it IMO. I think you are showing in SOME areas you can do AS good as a natural position player on opposite side of floor and the only benefit was some flow over other LI builds.

The G isn't better offensively than the natural big I think. Only outside maybe but we are talking about LI attack right?

THere we see the loss of outside shooting/offense on the big playing G must be about the same difference as waht they gave you in upped flow...

Net on offense that is a loss because you are losing RB numbers mentioned above.

I don't see an argument here showing that as better for offense, cheaper and less efficient I think on offense at best. So maybe better by the dollar, MAYBE

Now on defense where is the benefit? I guess you wanted more inside defense and rebounding, so I guess that makes up a big, better for stopping LI those bigs with no IS, lots of PA/handling/driving now they can defend better

Also I suppose those guards that had high IS but lower JS/JR/PA are good for defence with all OD focus and cheap.

SO question is does the upped defense outweight the potentially gimped defense...

SO in theory I see your logic where maybe you give up only a little on offense and then gain a bunch in defense.

And the benefit you suggest aslo is salary control, so cheaper roster salary over time....but is list price and training difficulty going to be the same, clearly not. Maybe those odd style players are not as expensive if viewed broken by others. So maybe that is easy to acquire from list, but won't be any on list unless someone is working on same theory...which will raise price....

Hands down very very difficult to train. Until those stats are set up, both players types need to play C and PG a lot. That is a lot of games that don't go well developing such rookies.

That's why everyone cheats with farms thoguh for all build types, so I guess it's list price, and if you use farms you can sell to your self at convenient off hours easy enough. That's what 90% of the people playing this game still ahve been doing anyway for years- and GMs are complacent/collaborative half th etime so go for it. I mean BB FA policy really relaly protects the farm projects and always has- If they really didn't want you farming with mulits they wouldn't guarantee to always put hte created players back into the game for you ASAP

This Post:
00
298868.54 in reply to 298868.53
Date: 6/12/2019 6:29:15 PM
Overall Posts Rated:
130130
err sorry my thoughts scrambled, I think you lose defense cuz big focus on PA over OD, but assuming OD can be similar...I don't know then you are gimping JS/JR to keep in salary formula. SO yea, I guess choice on big why you did this to help D or help O, but one is gonna gimp the ohter. THe more outside and flow skill the less OD they have on defense, so same issue comes for the bigs now as you had with guards to control salary and keep them out of SF formula you got to sacrafice something...

Anyway interesting thoughts and ideas.

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