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40 min full training for 27+ yo

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From: Moresbi

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315694.44 in reply to 315694.43
Date: 8/9/2022 3:17:46 PM
Overall Posts Rated:
9595
I partially disagree.
Teams have around 8/12 rosters, so (in my view) it makes sense to be able to, at least, train 1/3 of those (4).
The notion I would change would be the 48 min because that just (edit) induces games with 5 players only playing the full 48 min, which is not realistic at all. If it was slightly lower/higher, maybe teams/players would manage the team differently and games would tend to be more realistic.
As for the aggressivity factor, I would say slightly more steals/blocks from those players but that wouldn't make up for the lost time from the fouling out. The only measure for that would be less time needed for the training, IMO.

Last edited by Moresbi at 8/10/2022 6:10:29 AM

This Post:
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315694.45 in reply to 315694.44
Date: 8/10/2022 9:16:27 PM
Sindicato S.A.
II.1
Overall Posts Rated:
114114
One idea could be for the GE to use a parameter or algorithm that weights both the number of minutes and appearances in the week's games.
That he would receive 100% training only if he appears in the 3 games of the week, applying a percentage penalty for each game less.

This Post:
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315694.46 in reply to 315694.45
Date: 8/11/2022 2:02:50 AM
Overall Posts Rated:
9595
That might be restrictive, since (depending on minutes) you might not want to use players on all 3 games (or if you have bigger rosters, you might need to manage players differently)?

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