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Too tough on stamina!

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This Post:
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9997.44 in reply to 9997.43
Date: 12/23/2007 7:05:55 PM
Overall Posts Rated:
9696
I agree, they should do something ASAP to this situation.
Otherwise too many managers will start noticing that stamina has almost no influence of their players' performance!

No seriously. Riceball, don't panic, realy I feel with you here, it s**ks. I know how I'd feel if this would happen to me in hattrick. And as you say it's not worth training him half a season to get him back on track. Just play him as he is, oposed as to how he would play in hattrick, he'll be fine in this game, trust me.
(I don't dare count the number of players I put on court with atrocious stamina, but still they do perform magnificant).

I also want to point to a few post before this one, where I talked about background stamina. It seems some other people (like riceball here) also might find it a good system...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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9997.45 in reply to 9997.44
Date: 1/5/2008 1:02:13 PM
Overall Posts Rated:
1313
How much does stamina drop when injured, so far the people who i've asked say it drops 1 grade per week.. isn't that too much ?

This Post:
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9997.47 in reply to 9997.46
Date: 1/5/2008 1:18:54 PM
Overall Posts Rated:
9696
it drops prety fast indeed.
I have several players with atrocious stamina already and every week the list grows (I have too many players on my roster and try to trim it, but in the meantime staminas are dropping fast)
Me myself don't bother much. Actually I value stamina very low. the only thing hurting me could be that my players sell fro less because others value stamina more and don't want to spend money on atrocious guys.
In my games I didn't suffer from it so far... At least, I don't have the feeling it hurts me.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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9997.48 in reply to 9997.47
Date: 1/5/2008 10:21:52 PM
Overall Posts Rated:
1313
Now that i think of it, maybe its good it drops that way as other skills develop quite rapidly aswell. And if you have 12 players with say inept stamina they will all get good minutes every week also :P

This Post:
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9997.49 in reply to 9997.9
Date: 1/11/2008 2:01:03 PM
Overall Posts Rated:
22
I thing that the rule with stamina is good. It makes an obligation for every team to make the substitutes play at least 48 minutes. This rule is the same for everyone and everybody knows it. You can not play all the games with the same team, it makes tactics more interesting and gives a bigger role to the managers that we are...that's why the game is interesting. Otherwise it will be the same every game and every week...and it will be boring!


I see your point, and I agree that it's necessary to increase the role backups play. The problem is the negatives far outweigh the benefits of this rule.

1) As has been stated by others, if a player gets injured for a few weeks his stamina can drop several times. With a lack of individualized training this seems a bit absurd. I can understand a player having a recovery process following an injury, especially one in excess of 4 weeks, but to have to stop everything the team is doing training-wise to get one player back into game shape is a bit much. It just seems to me that every player becomes a time bomb in this current format. Eventually, the transfer list will be littered with players who have good skills and awful stamina because they stubbed their toe a couple times over the course of a few seasons. Give us an option to have players forgo their skills training in favor of stamina training (even if it's at a reduced rate) on an individual basis and this problem ceases to exist.

2) If players naturally lose stamina for not playing enough minutes, shouldn't they naturally increase stamina for playing more? It seems pretty common sense to me. Give players who play enough minutes a week stamina gains. I'm not talking a level a week mind you, but over the course of a season a player who gets a significant amount of playing time should see some stamina increases.

3) Why twist my arm more? There are already two negatives to playing starters too much: increased chance of injury and drops in game shape.

I think the stamina decay is a good idea in some aspects but it's a bit unreasonable in it's current format and needs another look.

This Post:
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9997.50 in reply to 9997.49
Date: 1/11/2008 6:12:23 PM
Overall Posts Rated:
00
Large amount of injuries , coupled with the massive loss in stamina ... 3-4 ranks.. to many members of my team... has basically derailed my team.

Why should i have to train stamina for a month.. and ruin my teams training further.

Not only do the injuried players miss training... , but now..the rest of the team will..as i will be forced to train stamina.

This is the most depressing game mechanism... it is ruining my team completely.

Teams should be compensated their Stamina back at very least.

3-4 stanima drops on an injured player is rediculous.

Times that by 3-4 players..and the love of your team and enjoyment goes flying out the window.

This Post:
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9997.51 in reply to 9997.50
Date: 1/11/2008 8:09:04 PM
Overall Posts Rated:
6666
I think Stamina is just lame, period. It's lame in Hattrick and it is lame in Buzzerbeater.

Along with Enthusiasm, it was something "adopted" from Hattrick that really should be abolished.

Friends Do not Let Friends Play 2-3 Zone
This Post:
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9997.52 in reply to 9997.51
Date: 1/11/2008 8:12:14 PM
Overall Posts Rated:
506506
I don't agree there, the fact that we have something like enthusiasm opens a lot more tactical options and requieres more strategic play.

This Post:
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9997.53 in reply to 9997.50
Date: 1/11/2008 10:07:45 PM
Overall Posts Rated:
22
Not only do the injuried players miss training... , but now..the rest of the team will..as i will be forced to train stamina.

This is the most depressing game mechanism... it is ruining my team completely.

Teams should be compensated their Stamina back at very least.

3-4 stanima drops on an injured player is rediculous.

Times that by 3-4 players..and the love of your team and enjoyment goes flying out the window.


I feel for you, and this is precisely the thing I was talking about. Stamina decay for players who don't play? Fine. So why no increases when they do play? Make stamina training supplementary to a set amount players get just for playing 'x' number of minutes each week. If nothing else, make stamina like enthusiasm in that it migrates toward a set amount (i.e. average) as long as the player is getting a satisfactory amount of minutes.

I don't agree there, the fact that we have something like enthusiasm opens a lot more tactical options and requieres more strategic play.


I have to agree with this as well. It's not that the two shouldn't be factors, it's just the stamina setup as it stands currently is nonsensical and detrimental. It's bad enough to lose a player for a few weeks. You lose out on training time and the benefits of having him playing. To essentially lose more of his effectiveness after he's "recovered" is just a kick in the gut after you're already eating pavement. And to have to basically stop production across the whole team to fix the problem with one player is ridiculous.

Hattrick tried to address this with that partial stamina training crap, but simply throwing a new training variable at us without there being a specific explanation of how stamina percentages affect the other training is just mean. So please BB ... if you do make a change try not to go this route. And if you do, I'd like specifics so I'm not playing frigging guessing games again.

Edited by Ice-T (1/11/2008 10:27:33 PM CET)

Last edited by Tracy Marrow at 1/11/2008 10:27:33 PM

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